Illustration: Laura H. Azran
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There’s never been
an aqueous robot quite like DEPTHX. Most
autonomous underwater vehicles look the same, Stone
says. “Some have fat midsections, some are more
elongated, but they pretty much all look like weird
torpedoes.” We’re sitting in a cramped, airless room
that’s become his temporary headquarters at the ranch.
The temperature outside is climbing past 32 °C, and it’s
even hotter in here, but Stone doesn’t seem to notice.
He’s fired up, and he could go on for hours.
“Their design is dictated by their mission: traveling
in straight lines at relatively high speed to survey the
ocean floor or gather bathymetry data,” he continues.
But for exploring uncharted territory, that shape can
get you in trouble. You can back yourself into a tight
spot where you can’t turn around.
Two years ago, a team at the University of
Southampton, England, learned that lesson the hard way.
Their autonomous robot, named Autosub, was exploring the
ice shelf below Antarctica. “It was 17 kilometers in,
under 200 meters of ice, when it got itself into a
position where it couldn’t figure out which way was
home,” Stone says. And so the $10 million robot parked
itself, sent out an emergency signal, and waited. And
waited. “The scientists back on the surface could still
pick up its signal, but there was no way they could go
in and rescue it.” It’s presumably still there,
somewhere below the ice.
DEPTHX, by contrast, is designed not for high speed
but for complicated maneuvering in unfamiliar
environments. Hence its shape: a squashed sphere with no
protruding parts to catch on things. “We used to have a
Wi-Fi antenna on top,” Kerr says. “But during one run we
surfaced under the chase boat and it snapped off.” And
if one of the robot’s six thrusters goes out, it can
just rotate around and use the others.
With its top half encased in pebbly orange syntactic
foam, for buoyancy, the robot looks kind of like a giant
tangerine. The vehicle’s shape was also dictated by its
mapping software, known as SLAM, for simultaneous
localization and mapping.
SLAM “is designed to solve a chicken-and-egg problem,”
says David Wettergreen, an associate research professor
at Carnegie Mellon’s Field Robotics Institute, in
Pittsburgh, which was responsible for DEPTHX’s
software—all 100 000 lines of it. “To build a map, you
have to know where you are, but to know where you are,
you need a map.” SLAM does both things simultaneously,
creating a 3-D map as it moves along and then
positioning itself within the map.
Variations of SLAM are commonly used in robotics, and
they typically rely on identifying distinct features in
the surroundings, like a doorway or a tree, viewing
those features from many points, and then triangulating
the robot’s relative position. But underwater
environments have few recognizable features—a
slime-covered wall looks very different when viewed from
the front and from the sides.
So Nathaniel Fairfield, a Ph.D. student at Carnegie
Mellon who wrote the SLAM algorithm for DEPTHX, designed
the software to look not at discrete objects but at the
shape of the environment as a whole. To do that, the
robot uses 56 sonars, mounted on two circular steel
frames that intersect at the top and bottom of the
vehicle. As the robot descends through the cenote at the
leisurely pace of 1 meter per second, it also spins
around about once per minute; each sonar fires up to
four times per second, allowing the beams to “paint in”
the surroundings.
Controlling the sonars and the 19 other subsystems on
the machine are 36 onboard computers. Power is supplied
by a pair of lithium-ion battery packs that will run for
up to 5 hours between recharges. Much of the hardware is
enclosed in pressure-resistant aluminum housings, to
protect the contents from being crushed by the external
water pressure. Other components are built into
oil-filled housings, which balance the outside pressure
while keeping water out.
DEPTHX’s other key piece of software gives the robot
autonomy, allowing it to make decisions about when and
where to move. The Carnegie Mellon programmers paid
particular attention to how the robot deals with faults.
“We have contingency plans for all kinds of failures,
like all the sonars turning off at once, or one battery
giving out, or the robot losing its way,” Wettergreen
explains. “If something goes wrong, and it’s at the
bottom of the cenote, with its batteries running low, it
can’t just stop and wait. It has to do something
sensible”—initiate a controlled ascent, for example.
Autonomy also means the robot has to decide on the fly
where and whether to gather biological samples. The
machine starts by characterizing its surroundings.
Sensors continuously measure the water’s salinity,
temperature, pressure, and chemistry. “Changes in any of
these conditions are where we’d expect to find
biological activity,” says Ernest Franke, an engineer
from Southwest Research Institute, where the robot’s
sampling arm and science autonomy system were designed
and built.
The robot then “trains” itself by taking a baseline
water sample. The liquid is inspected under an onboard
microscope, and a subroutine counts any moving objects
(likely micro-organisms), tracks their paths, and
measures their speed. Another subroutine tells the
robot’s video camera to take a baseline reading of the
cenote’s slime-covered walls, measuring their color,
intensity or saturation, and texture.
The result of each subroutine is a statistical
classifier, a value that averages all the parameters,
much as your credit score is computed from details such
as your age, salary, and mortgage payment history. These
two classifiers—one for water, the other for the
walls—are then compared with subsequent readings the
robot takes. When it spots a significant difference,
suggesting a rise in biological activity, it takes a
water or solid sample. For the latter, the robotic arm
extends about 2 meters and punches a pinky-size chunk
from the cenote wall. To gather liquid, a water sipper
on the arm fills up plastic bags. After the robot
surfaces, the team will remove the specimens and freeze
them in liquid nitrogen for later analysis.
Any robotic probe that swims on Europa will have to do
all that—and much more. Stone has no doubt that
machines will eventually have the requisite smarts,
though. Europa will still be there in 10 or 20 years, he
notes. “We have time.”