Photo: Jed Jacobsohn/Getty Images/Simbex
|
CRUNCH: Accelerometers in helmets [inset]
measure the potential of hits like this to cause
brain injury.
|
In the United States' National Football League,
SUV-sized men are paid astronomical sums to delight
stadium crowds with their ability to run down and
demolish the opposing teams' ball carriers. The
automotive analogy is quite apt. When they collide, the
forces that thickly muscled behemoths such as the San
Diego Chargers' Shawne “Lights Out” Merriman exert on
each other regularly exceed 100 times the force of
gravity—the kind of jarring that passengers experience
in a car crash. The result is roughly 230 000
concussions among professional, college, and youth
football players each year.
Concern is growing over the long-term effects of
skull-rattling tackles where a brain injury occurs, but
the signs—including headache, nausea, and short-term
memory loss—are difficult for coaches and trainers to
spot; the injuries are unlikely to be reported by
players because of the gladiator mentality that makes
them keen to shake off any injury and get back into the
game.
In the absence of hard medical data for assessing the
severity of a player's head injury, coaches and trainers
have to wrestle with tough-to-answer questions: When
should a player sit out the remainder of a game? The
remainder of the season? It's still a judgment call. But
now a device installed in a player's helmet, which
measures each blow to the head and reports the force of
the impact, could make it a simple question of physics.
The device would provide, for the first time, a data set
large enough for researchers to understand when a
concussion is likely to have occurred, according to how
hard a hit was and to which part of the helmet. Armed
with that knowledge and real-time data from the helmets,
sideline staff will know when a player should be brought
off the field for neurological tests.
The Head Impact Telemetry (HIT) System developed by
Simbex, of Lebanon, N.H., combines six strategically
positioned MEMS accelerometers, a temperature sensor, a
wireless transceiver, nonvolatile onboard memory, and a
nickel-metal-hydride battery pack in a halo that fits
inside a helmet. The package allows the spring-mounted
accelerometers to sit right up against a player's head,
so the movement of the skull is measured instead of the
movement of the helmet itself. It adds just 170 grams to
a 1- to 2-kilogram helmet's weight and does not
significantly alter its fit.
The system automatically generates a data report when
any single sensor detects an acceleration that exceeds
10 gravities. The report includes 12 milliseconds of
data from before the system is triggered and 28 ms
following the instant of impact. A controller connected
to a laptop on the sidelines receives this information wirelessly.
An early version of the HIT system was introduced
during the 2003 football season: four football players
from Virginia Polytechnic Institute and State
University, in Blacksburg, Va., were monitored through
35 practices and 10 games. Researchers recorded roughly
3300 head hits and found that, on average, players
endured 50 impacts strong enough to trigger the system
during the course of a single game. The average
acceleration caused by those hits was 40 g's per blow,
the same level of impact delivered by the gloved fist of
a professional boxer. At least twice a game, the players
took shots to the head with forces on the level of a car
crash. The data reports include parameters such as the
Gadd Severity Index (GSI), a method developed by
automobile crash researchers for describing just how
jarring a blow someone has received. A human head can
withstand GSI values as high as 1000 without serious
injury; the blows endured by the Virginia Tech players
ranged from 1 to 1599.
Simbex, working with researchers at engineering and
medical schools at Virginia Tech and Brown University,
in Providence, R.I., improved the communication system,
allowing as many as 64 players to be monitored
simultaneously with a single controller on the sideline.
In 2004, nearly 500 players at five colleges—including
Virginia Tech; the University of North Carolina, Chapel
Hill; and the University of Oklahoma, Norman—wore the
device in their helmets throughout the season. Simbex
says 15 schools will take to the field this fall with
the HIT System, capturing a snapshot of the forces at
play in each tackle.
With a large data set from on-field collisions, “we
may be able to develop predictive algorithms, using a
player's impact history, to remove players before they
get seriously injured,” says Simbex's director of
engineering, Jeffrey J. Chu. Duke University neurologist
Joel C. Morgenlander, who recently joined the NFL's
brain injury committee, thinks this is a good idea. “The
medical decision has to be separated from the heat of
the moment,” he says.