PHOTO: David Leeson/ Corbis Sygma
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On 1 April, a brigade of U.S. Army tanks moved in for
a nighttime assault east of Karbala, near Iraq's
Euphrates River. The lead company's commander, Captain
Stuart James, planned to pass between two other U.S.
units, beyond which lay enemy territory. Once clear of
the other units, James would give the order “Red free,”
which meant, essentially, “Fire at will.” What he didn't
know, though, was that a U.S. scout platoon was on the
opposite bank, on a path that would take it directly in
front of James's tanks. Shrouded by a moonless sky, the
scouts moved unseen. It was a disaster in the making.
But on a computer screen mounted in his Abrams tank,
James had been watching a map of the vicinity. He
spotted a blue icon moving in from the right: the scout
platoon. Instead of “Red free,” he keyed his microphone
and barked a single word: “Hold!”
Both James's and the scout platoon's vehicles had
recently been equipped with a new satellite-based
tracking unit that got its first real test in Iraq.
Every five minutes or so, an antenna mounted on each
vehicle was automatically sending out its Global
Positioning System (GPS) coordinates; that signal
bounced to a satellite and back down to a ground station
in Kuwait [see diagram]. There, a server received
updates from all the vehicles—as well as enemy
locations from other sources—and sent back an aggregate
set of positions to each tracking unit. James's computer
screen refreshed to show the new locations—blue icons
for friendly forces and red for the enemy—against a
digital map or satellite image.
“I was able to look on my screen and see where my
friendly units were to my left, to my right, to my
front, to my rear, and I was able to pass that
information immediately down to my platoon,” James later
said. “Fratricide was basically eliminated.”
The big picture
In an age of sophisticated battlefield video games,
where a single player can control dozens of tanks,
aircraft, and other vehicles at a time, one might be
forgiven for assuming that real-life soldiers have the
same capability. They don't. At times, they don't even
know their own locations, shuffling through dozens of
paper maps and peering at GPS devices. Even commanders
have at best a general idea of where their various units
are at any given time. In war rooms, troop positions are
designated by pins stuck into maps, the accuracy
dependent on how often units radio in their positions
and how well they read their maps.
That all changed in Iraq. For the first time ever, any
soldier, from a private driving a truck to the
commanding general at the U.S. Army's headquarters in
Kuwait, could watch on-screen as tanks, helicopters, and
other vehicles moved across the battlefield. With this
new blue-force tracking technology—known, somewhat
cumbersomely, as Force XXI Battle Command Brigade and
Below, or FBCB2—they now had what military strategists
have long considered the battlefield's Holy Grail: a
common operational picture. That picture let everyone
know what was happening as it happened.
For soldiers in the field, FBCB2 allowed them to
navigate even in blinding sandstorms, to coordinate
attacks with unprecedented precision, and to exchange
text messages on the fly. That last feature proved
essential during the Army's now-famous race across the
desert to Baghdad. Many units were moving so fast, they
fell out of radio range; nor could they rely on the
Army's usual satellite-based communications networks,
which take several days to set up and tune.
Unfortunately, only about one in 10 Army vehicles
deployed in Iraq had the benefit of an FBCB2 onboard.
The 4th Infantry Division, based at Fort Hood, Texas,
was the only one to have an FBCB2 installed on every
vehicle. In fact, because of the 4th's role in beta
testing the FBCB2, the press dubbed it “the most
technologically advanced fighting force in the world.”
Other divisions were given 100 to 200 FBCB2s, to place
on key vehicles.
The FBCB2 would have averted the much-reported
incident in which Private Jessica Lynch was captured.
Without adequate navigation, her maintenance vehicle
took a wrong turn and collided with another Humvee,
killing some of the convoy's crew.
The FBCB2 also prevents friendly fire. While U.S.
combat deaths have fallen dramatically with the rise of
long-range, precision-guided weapons, that greater
precision hasn't eliminated fratricide, the military's
term for the accidental killing or injuring of one's
comrades. What's more, the proportion of fratricide
deaths has remained static and may even be on the rise.
During World War II, friendly fire accounted for
anywhere from 2 to 21 percent of U.S. casualties,
depending on whose figures you use. During the first
Gulf War, by contrast, 24 percent of U.S. casualties
came from fratricide. While casualties from the Iraqi
War are still being tallied, it's already known that
friendly fire accounted for some 35 U.S. and allied
deaths during the first six weeks of conflict, out of a
total of 189 fatalities [see photo].