PHOTO: Fumihide Tanaka/Machine Perception
Laboratory/ University of California, San Diego
|
6 November 2007—Entertainment robots have become
sophisticated enough that they can charm toddlers for
weeks, or even months, and could soon be useful to
teachers as permanent educational assistants, according
to research reported this week in
Proceedings of the National Academy of Sciences.
Qrio,
the dancing, bouncing, giggling robot spawn of Sony
Corp., tried out its social skills on a group of
children between 10 months and 24 months old at the
Early Childhood Education Center at the University of
California, San Diego, as part of a study on how
children socialize with robots. The researchers found
that the key to Qrio’s popularity was its ability to
move and respond to the children in a way that was
closely timed to the activity around it.
Robot designers usually measure the social competence
of their creations by observing the robots’ performance
in public demonstrations. Watching how well a robot can
grab and hold a person’s attention gives engineers ideas
about how to change software or aesthetic design. But
getting good feedback from toddlers in public
demonstrations can be hard, says Seema Patel, CEO of
Interbots,
a company that makes the entertainment robot Quasi. “It
becomes trickier with toddlers, because often they’re
being held or pushed in strollers,” and don’t have the
freedom to interact, she says.
The research was done as part of the University of
California, San Diego’s RUBI project, which has the goal
of developing a robotic teacher’s assistant. Fumihide
Tanaka, a researcher at the university put Qrio into the
children’s play space and watched as the toddlers tried
to sum up the new kid on the block.
The moment that a child began to engage with the
robot seemed to depend very much on the robot’s
responsiveness to social gestures. At first Qrio, whose
actions were partially controlled by an unseen operator,
would try to engage the children by waving a hand in
front of them as they passed by, but usually the robot
responded too slowly, and by the time it was waving, the
kids had already moved on. Programmers soon scrapped
that gesture. Instead they made Qrio
giggle [mpeg video] immediately after the kids
touched it on the head. The children quickly took more
interest in the robot, suggesting that closely coupling
the robot’s reaction time to the children’s behavior
will enhance how they interact.
Especially with toddlers, who are just learning to
speak and are still forming a concept of how a human
looks and acts, appealing to emotions will be more
engaging than trying to recreate human behaviors, says
Patel. And this means making the robot react quickly
with colors, sounds, and movements.
In another experiment, researchers tested the
importance of random behavior by watching the children’s
responses to the robot when it danced. Sometimes Qrio
performed an elaborately choreographed dance, and other
times it was allowed to jam to its own inspiration,
which was actually a set of responses to optical cues
coming into an internal camera. The kids, however,
showed no preference for either the predictable,
tethered Qrio or the jerkier, improvisational Qrio.
But predictability clearly factored heavily into
how deeply the kids bonded with the robot, says Tanaka.
Halfway through the experiments, the researchers
reprogrammed Qrio to be much more predictable by
limiting its set of behaviors. Even though they had been
happily playing with Qrio for several weeks, the
children stopped touching the robot as much and in
general paid less attention to it until the programmers
restored the full range of behaviors.
In designing a social robot, making it
unpredictable may be even more important than making it
seem lifelike, explains Patel. The easiest way to lose
someone’s interest in a robot is to give it highly
repetitive movements, she says. “The minute you start to
see repeats, it’s clear that it’s not ‘real.’ ”
People also quickly lose interest in robots when
their design guarantees a more elaborate performance
than they can give, says Jonathan Klein, one of the
developers of the BEAR (for Battlefield
Extraction-Assist Robot), an army-contracted robot
designed to carry wounded soldiers off the battlefield.
Give a robot a mouth and you expect it to speak. Give it
a vocabulary of words and you expect it to wield proper
grammar and syntax as well. As soon as a robot takes on
human traits, says Klein, people think it “is going to
be as intelligent as you and me, have the same memory,
the same capability, the same dexterity, the same
subtleties of being able to pick up emotion.” Seeing a
robot really dance is surprising and wonderful. But
seeing it dance badly might be worse than nothing at all.
Making robots available for social interaction is a
game of knowing your limits, and the best results are
likely to come from picking a few modes of realistic
interaction and making them as variable and
unpredictable as possible, says Patel. Sony has stopped
development of Qrio, but the study of the way it
succeeds and fails to win over children’s hearts is
informing others that are working on robotic teaching
assistants. Kids will not only have to learn from these
robots but adore them as well. And you can’t trick any
2-year old into doing that.
Video: National Academy of Sciences