Photo: Luke Wolagiewicz/WPN; Kareem Raheem/Reuters
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FAST, CHEAP & OUT OF CONTROL: Improvised explosive devices made from
cellphones, radios, old mortars, and other
low-tech mechanisms have exacted an enormous
toll in Iraq.
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And just as in the software community, information
technology and the Internet play a pivotal role in
bringing insurgents together. The resurrection of
al-Qaeda is a good example, says Brian Jackson, a
terrorism expert and associate director of the Homeland
Security Program at Rand Corp. “Given the structural
changes that were required of al-Qaeda to adapt to its
loss of Afghanistan as a safe haven,” Jackson says, “the
interconnections among disparate parts of the
decentralized organization that the Internet made
possible have been important for its survival.”
The reliance on IT also enables open-source groups to
identify and respond to problems much more rapidly than
a more structured, top-down entity can—be it the
Pentagon or a large software company such as Microsoft.
According to some estimates, it now takes Iraqi
insurgents less than a month to adapt their methods of
attack, much faster than coalition troops can respond.
“For every move we make, the enemy makes three,” U.S.
Brigadier General Joe E. Ramirez Jr. told attendees at a
May conference on IEDs. “The enemy changes techniques,
tactics, and procedures every two to three weeks. Our
biggest task is staying current and relevant.”
Unfortunately, the traditional weaponsacquisition
process, which dictates how the United States and other
Western militaries define and develop new weapons
systems, is simply not designed to operate on such a
fleeting timescale. It can take years and sometimes
decades—not to mention many millions or billions of
dollars—for a new military machine to move from concept
to design to testing and out into the field. Worse, the
vast majority of the battlefield technologies now
wending their way through the acquisition bureaucracy
were intended to fight large force-on-force battles
among sovereign nations, not the guerrilla warfare that
typifies the conflicts in Iraq, Afghanistan, and elsewhere.
Meanwhile, time is on the insurgents' side. Since the
start of the war, the consumer-grade products on which
they rely have undergone several generations of
improvement. Microprocessor speeds, for instance, have
leaped by a factor of at least four in that time, while
the cost per MIPS—or million instructions per second, a
standard benchmark for processors—has dropped by
roughly 70 percent.
This past spring and summer I interviewed dozens of
current and former military officers, analysts, weapons
developers, and others to try to understand why the
coalition forces' technological might has proved so
ineffectual. Nearly everyone I spoke with agreed there
is a serious mismatch between the West's industrial-age
approach to warfare and the insurgents' more fluid and
adaptive style. All agreed, too, that the West will
likely face more such confrontations in the years and
decades ahead. The big concern, many people told me, is
that once the war in Iraq has ended, the innovation that
has occurred there and the lessons learned will be lost
as the Pentagon returns to “business as usual”—that is,
building enormously complex and costly weapons systems
and training troops to fight large-scale wars.
To understand
open-source warfare, it's instructive to revisit Eric S.
Raymond's 1997 manifesto, The Cathedral and the
Bazaar, in which he describes how a large
community of open-source software hackers created the
operating system Linux.
“Linux is subversive,” Raymond wrote. “Who would have
thought even five years ago [1991] that a world-class
operating system could coalesce as if by magic out of
part-time hacking by several thousand developers
scattered all over the planet, connected only by the
tenuous strands of the Internet?” He likened the rise of
Linux to the public marketplace of the bazaar. The
programmers agreed to observe a few simple principles
but were otherwise free to innovate and create. Raymond
contrasted that style with the “cathedral” approach to
software, in which a single organization, using highly
planned, sequentially structured steps, maintained tight
managerial control over every aspect of the process.
Eventually, the open-source culture would triumph over
the proprietary world, Raymond argued, not because it
was morally right “but simply because the closed-source
world cannot win an evolutionary arms race with
open-source communities that can put orders of magnitude
more skilled time into a problem.”