The next big thing in user interfaces is unlikely to
be a single, all-purpose interface, used for a host of
different tasks. Instead, three interface categories are
emerging. First is the browser interface, perhaps not
the most efficient tool for a particular task, but with
it users can move easily from one computer to another.
Second is a special-purpose interface for navigating
large collections of information such as the Web. And
finally, there are a variety of interfaces that computer
users are beginning to acquire from both established and
new companies for managing their own collections of
information.
Designing new user
interfaces requires a tradeoff. You can
either exploit the newest interface theories—using
radically new metaphors, software, or devices—and risk
alienating hordes of experienced users, or you can
exploit the familiarity of your users with a huge,
installed base of existing products. Doing both is
difficult.
Microsoft Corp., in Redmond, Wash., faces this
dilemma every time it releases a new version of Word,
its popular word-processing program. Many Word users
have already spent a lot of time with the product,
memorizing the locations of tools on the menu bars and
the shortcuts to various functions. When Microsoft
rearranges the menus to make them more efficient, the
company is greeted by howls of protest from those who
intuitively click where "Bold" used to be, for example,
and find they've indented a paragraph instead. Many
people simply continue to use their old versions of the
software, refusing to be inconvenienced in the short run
by a new interface, even though it may ultimately be
more efficient.
This interface familiarity also protects products
from being usurped by competitors. OpenOffice.org, a
free suite of office tools available for Microsoft
Windows and Linux, does 75 percent of what Microsoft
Office does—more than enough for the typical user. But
the interface is organized completely differently;
nothing is in the same place. And it turns out that many
users would rather continue paying Microsoft for its
familiar version than retrain on the free one.
What happens, therefore, isn't surprising. The owners
of software with many entrenched users are reluctant to
make big changes, and their interfaces tend to be
refined incrementally and retain their familiar look and
feel.
Microsoft's desktop interface will evolve somewhat
with its next operating system, Microsoft Windows Vista
(formerly Longhorn), and will also be offered on Windows
XP, both in 2006. The company is making enhancements,
such as using transparency to guide the user through the
navigation process. For example, an application or
process not used for a while would become more
transparent, seeming to fade away, although still
visible. This lets the user focus on the task at hand
while maintaining instant access to other software and
data. Shading and rendering will be improved, and a 3-D
look will help guide the user through complex processes.
Sidebars, or panes, that appear in Windows and Office
applications will also be used more, being made
accessible to other developers for use in their
applications. Nevertheless, a Microsoft spokesman
assured IEEE Spectrum that the intention is to "continue
to provide the Windows user interface look and feel."
Many smaller companies that build products for the
mainstream market are also caught up in this familiarity
problem: they want to retain their customers as well as
their relationship to mainstream products. So they're
not going to opt for rapid or startling changes, either.
As a result, most new interfaces are not coming from
established companies. Rather, they're sprouting from
new ventures, research laboratories, and independent
inventors. This limits their immediate impact on the
market, but if the design is obviously valuable, there's
a good chance that hearts and minds may eventually be
won over.