The decision by Walt Disney Co. and Dolby
Laboratories Inc. to equip 100 U.S. movie theaters with
digital projection systems for the 4 November premier of
the three-dimensional film Chicken Little marks a
turning point for digital cinema, a technology poised to
completely change the way theaters show movies [see
picture, "Digital
Conquest"]. It may also turn 3-D movie
projection from a seldom-used gimmick into the
commonplace.
The technology for digital cinema—encoding and
decoding software, file servers, and special
projectors—has been available for years. But until now,
only some 250 screens worldwide have used it. Two big
hurdles have prevented widespread adoption. First was
the lack of a standard—theater owners making the
investment in a digital cinema system, at a cost of
about US $100 000 per screen, had no guarantee that the
product they purchased would be compatible with the next
theatrical release.
"I don't think we would be able to successfully
migrate to digital cinema without a standard," says
Steve Jacobs, vice president of engineering for Dolby in
San Francisco. "You would wind up with too many
competing formats."
Second was the problem of who pays that $100 000 to
convert each screen. Not too many theater owners were
willing to open their wallets, and no one else was
stepping forward.
This year things changed. A group of seven movie
studios, incorporated as Digital Cinema Initiatives LLC,
finalized a standard on 27 July, with lots of input from
the equipment makers and theater owners. And Disney and
Dolby decided to pay the bill for complete digital
cinema systems at 100 U.S. theaters, increasing by
nearly 50 percent the number of digital screens
worldwide. This is the first time a movie studio has
paid the bill for anything more than test systems in
theaters, and it could be a sign of how the changeover
may be supported.
The intrinsic desirability of using digital
technology in 3-D projection gave Disney and Dolby a
powerful motive to advance the technology. Digital
projection makes 3-D movies cheaper, because instead of
two film projectors, just one is required. A processor
card interleaves two image files for 3-D viewing or
simply drops one for 2-D viewing. Three-dimensional
films done digitally also have the benefit of not being
limited to 24 frames per second.
At 24 frames per second, alternating images for the
right and left eye, while barely perceptible, reduces
the overall clarity of the movie; speeding up the frame
rate eliminates that problem. November's release of
Chicken Little will exploit this capability:
theatergoers wearing 3-D glasses will see the sky
falling in 3-D at 144 frames per second.
Of course, distributing films digitally reduces costs
enormously. Instead of multiple reels of film being
produced and shipped, distributors send the movie to the
theater as a digital file on a hard drive. The digital
data are then copied into a server, which feeds a
digital projector and sound system. The projector fills
the screen with a series of red, green, and blue
rectangular pixels, in the same way computers and
digital televisions display images.
Given the anticipated savings, expecting movie
studios to foot at least part of the bill for the
transition seems reasonable. A film print of a movie
costs about $1000 to produce, and if a movie is an
unexpected hit, it may take days to increase the number
of prints in circulation. Digital copies can be added to
new screens within a multiplex within an hour, on the
other hand, and in the future, satellite transmission
systems will make such distribution nearly
instantaneous. Digital copies of a movie do not need to
be replaced, unlike film, which wears out after multiple
showings.
Once the world's movie theaters go digital, movie
studios expect to save about a billion dollars a year.