IEEE SPECTRUM EDITOR'S PICK
20Q
Price: US $14
http://20Q.com
PHOTO: RANDI SILBERMAN
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The least expensive and smallest item in this
year's roundup of holiday gifts, the 20Q from Radica
Games Ltd., in Hong Kong, is easy to overlook, but
it features some of the cleverest technology around.
Built into a handheld translucent, flattened plastic
sphere, the 20Q has a glowing red text display, a
few control buttons, and a surprisingly
knowledgeable artificial intelligence (AI) system.
The basis of the 20Q is the traditional word game
known as 20 Questions, in which one player thinks of
an object and the other players ask a series of
"yes" or "no" questions until they guess the object
or run out of their allotted number of questions.
Surprisingly, the 20Q adopts the role of the
questioner, a task that requires a great amount of
common sense in dealing with a wide range of
everyday objects. This is something that even
high-powered AI systems are notoriously bad at, let
alone the kind of AI that can be squeezed into the
cheap embedded microcontroller at the heart of the
20Q.
Yet the 20Q is so good at guessing, it's almost
scary. Objects like "dragon," "hard disk," and
"mushroom" proved to be no challenge, as the 20Q
asked me seemingly random questions ranging from the
routine—"Is it bigger than a microwave oven?"—to
the offbeat—"Do you know any songs about
it?"—before coming up with the right answer. But
the 20Q is not infallible: "cellphone" stumped it
completely, for example, and it took 25 questions
instead of 20 to guess "war."
The soul of the 20Q is a cut-down version of a
neural network that the inventor, Robin Burgener,
has been developing for almost two decades. Starting
with one question—"Animal, vegetable, or
mineral?"—and one object—"cat"—he trained the
neural network by getting friends and family to play
with it, slowly adding questions and objects as time
went on.
Eventually, he hooked his system up to the
Internet and began pitting the system against all
comers. (You can play against the complete neural
network at http://20Q.com.) To bring his AI down to
handheld size, Burgener analyzed his network and
extracted hundreds of the most commonly thought-of
objects and most perspicacious questions.
The result is surprisingly robust. Even a few
incorrectly answered questions won't necessarily
throw the 20Q off the scent. It's also quite
addictive and fun to play, with the 20Q throwing in
taunts as it tries to divine your thoughts. For
marrying cunning technology with great entertainment
value at a low price, the 20Q is this year's
Editor's Pick
Holokit
Price: US $109
http://www.integraf.com
As digital photography relentlessly displaces
traditional film photography, it's nice to know that
there's one futuristic trick that today's snazzy
all-electronic cameras can't do: holography.
Capturing truly three-dimensional images of
objects still requires using photographic plates
made of glass or plastic that must be developed
using darkroom procedures familiar to generations of
photographers. What's new is the advent of cheap
solid-state lasers, which allow you to make
holograms without the expensive gas lasers required
in earlier years.
IMAGE: INTEgraf
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Do-It Yourself-3-D: The Holokit lets you make your own holograms.
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Holokit, from Integraf LLC, Kirkland, Wash., puts
it all together in a box. Unlike the other kits
reviewed this month, Holokits are not for young
children. For one thing, the kit requires you to
make up your own developing solutions. Integraf has
made this a very straightforward process by giving
you exactly the right amount of chemicals to be
dissolved in distilled water, but some of the
compounds are toxic and require careful handling.
Once mixed, though, the solutions are safer than
many household cleaning supplies, and older children
and teens should be able to use the kit with adult
supervision.
For another thing, making and developing
holograms requires a modicum of self-discipline. The
tiniest vibration while the object and photographic
plate are being exposed to laser light can ruin a
hologram, so the 10-second or so exposures must be
taken in absolute silence and with as little
movement as possible. Once the holograms are
exposed, they spend between 30 seconds and 2 minutes
in each of five developing stages (longer is
better), most of which must be done in a low-light
environment—Integraf recommends a room dark enough
so that you can't read a newspaper's text but bright
enough to read the headlines.
I tested Integraf's Student Holokit, which comes
with 12 square glass plates, 63 millimeters on a
side, and a red diode laser. (A cheaper kit comes
with larger plastic film plates, and a more
expensive kit comes with additional glass plates.)
Setting up the apparatus required some household
ingenuity, because the only place in my apartment
dark enough to take and develop the exposures is the
bathroom, which, like most New York City bathrooms,
is pretty cramped. However, with some folding dinner
tables deployed in the bathtub to provide an optical
bench of sorts and an old pretzel tin pressed into
service as a stand for the laser, I was able to
start making holograms.
Not everything can be holographed. The vibration
problem means that things made out of flexible or
soft materials, such as cloth or paper, are likely
to deform during the exposure, destroying the
hologram. Metal and porcelain objects are best, and
so I followed the advice in the instructions and
started with coins, producing a detailed and bright
hologram. Emboldened, I embarked on a hit-or-miss
series of exposures of various objects—my Hot
Wheels model of the Sojurner Mars Rover came out
well, but what I thought was a much less ambitious
image of my tiny metal souvenir of the Seattle Space
Needle produced little more than a rainbow blur.
It's a thrill to hold a hologram you've made
yourself and see a 3-D image emerge from the glass,
and I'm sure that with a little bit more practice, I
could start producing them reliably. (Integraf also
sells replacement chemicals and plates for its
kits.) However, I have to stop for now—my wife
wants to use the bathroom.