Plusdeck2
Price: US $150
http://www.plusdeck.com
If you're under 25, putting an audiocassette
player into a PC must seem like a bizarre throwback,
like retrofitting an automobile with wooden shafts
so horses can pull it. But for those of Generation X
and older, the Plusdeck2 [see photo, "Retro Drive"] has
instant appeal. Sure, we wouldn't swap our iPods for
anything, but many of us oldies in our late
twenties, thirties, and forties still have boxes of
tapes lurking in closets and basements. We've hung
on to these audio artifacts, dating from a time
before MP3 technology swept through the music world
like a digital tidal wave, clinging to the faint
belief that one day we would do something with them.
Thanks to the Plusdeck2 from BTO Co., in Seoul,
South Korea, that day has come. Push a tape into the
unit and a mouse click later the Plusdeck2 will
begin converting those Depeche Mode and Wham! songs
into MP3s, automatically dividing the tracks into
separate files and switching from side A to side B.
However, you'll have to annotate the files—adding
song and artist names—yourself, because there is no
audiocassette equivalent of the online CD
identification database. The Plusdeck2 will also let
you make recordings from your computer to tapes,
useful for long journeys in cars without a CD
player.
Designed for desktop PCs, the Plusdeck2 fits into
a spare drive bay where a CD-ROM drive might
normally go. Connecting the Plusdeck2 to your PC is
very different from connecting a CD drive, though.
The Plusdeck2 comes with a small interface card that
is mounted in a regular expansion card slot, but
unusually, the card doesn't connect to the
computer's expansion bus or disk drive controllers.
Rather, the Plusdeck2 software communicates with the
Plusdeck2 through a short external cable strung
between the interface card and the computer's serial
port. Audio signals are fed in and out of the
Plusdeck2 by means of another set of short cables
that connect externally to your computer's sound
card.
The Plusdeck2 relies on whatever sound card you
already have installed to record its audio output
for conversion to digital files, and this can lead
to troubleshooting headaches. When the Plusdeck2
software produced nothing but MP3s full of silence,
it took some close reading of the manual—a rough
English translation from the original Korean—to
discover that I had to adjust a particular recording
option in my sound card settings to get it to work.
BTO promises a better version of the manual will be
available soon.
Because the Plusdeck2 has no equivalent of the
high-speed dub option found on the dual tape-deck
recorders of old, digital recording must happen in
real time—that is, a 120-minute tape will take 120
minutes to convert. You can mute the sound output
while this is going on, but I left the sound on and
rather enjoyed the trips down memory lane that some
of my old mix tapes produced. Occasionally, I'd hit
on some forgotten gem that might otherwise have been
lost forever, such as my sole remaining track by the
Tennessee Surfers, a short-lived and utterly obscure
Irish garage band from the early nineties, now
digitally immortalized on my iPod.
Perhaps in letting us reconnect with the music of
our earlier selves, the Plusdeck2 really delivers
value for money, as well as finally justifying
hanging on to all those dusty tapes in the closet.
Kids' Kits
Price: US $18 to $30
SmartLab: http://www.smartlabtoys.com
Norman & Globus: http://www.electrowiz.com
Many engineers and scientists report that their
choice of vocation was sparked by some childhood
experience; Einstein's interest in physics began
when his father gave him a magnetic compass. Today,
dozens of kits and educational toys for children
help to nurture or inspire the Vint Cerfs and Carl
Sagans of tomorrow.
We reviewed a number of kits from two
manufacturers—Norman & Globus Inc., in El
Sobrante, Calif., and SmartLab , a division of
Becker & Mayer, in Bellevue, Wash.—by giving
them to children and asking them (and their parents)
what they thought about the products. We chose these
two companies because of the emphasis they place on
teaching children the science behind their kits.
Although all educational kits come with
instructions, these are sometimes just a few sheets
of dense black-and-white type. In contrast,
SmartLab's and Norman & Globus's kits come with
colorful and lavishly illustrated explanatory
booklets.
Individual kit reviews follow below. In general,
it's clear that the age ranges given by the makers
on these kits are only an extremely rough guide.
Some children found the instructions too easy, while
others found them harder going, even when the kits
were targeted for the same age. Nearly all the
children, however, enjoyed doing at least some of
the projects in their kit, and most of the parents
felt the kids learned something as well.
SmartLab
First
Electronics is an introductory kit that
lets children ages 7 and up connect a lightbulb, a
motor, and a switch to a battery to make simple
circuits. Eight-year-old Joell Adorno found
connecting the wires frustrating, but overall he
"loved" doing the various projects. He was able to
understand most of the booklet, though a few words
were too hard for him.
You Build It TV Remote Control
for ages 8 and older comes with a
printed-circuit board, a plastic case and keyboard,
and an infrared LED that can be assembled into a
working remote control. (A list of codes is included
for most makes of televisions, so the finished
device can be appropriately programmed.) James Wang,
11, had "fun" putting the control together and
thought the explanatory booklet was "just right."
Electronics
Lab is based on a simplified breadboard.
Aimed at ages 9 and up, the kit has transistors,
capacitors, resistors, LEDs, and buzzers that can
all be hooked up into a variety of circuits.
Thirteen-year-old Mike Stelmaszczyk enjoyed doing
most of the circuits, even though they required
"some patience." Mike also skipped past any
explanatory facts in the booklet because they looked
"uninteresting" but said afterward that he'd like to
do more projects of a similar nature.
Norman & Globus
Energy
Wiz is targeted at ages 7 and above.
Several types of a model electric car can be built
with the kit, including a solar car and a
supercapacitor car. Patti Stelmaszczyk, 11, found
building the cars fun, but she wished they had been
more challenging to build and skipped over some of
the projects as "too boring." Patti also felt the
booklet was too simple, but her mother believed
Patti did learn something about solar cars.
ElectroWizard
Inventions invites children to build an
electric motor, a telegraph, and a radio. Billed for
ages 8 and up, the kit didn't impress 13-year-old
Ross Weisman, who felt the kit was too easy, partly
because he'd covered similar topics in school. Ross
did only one or two projects before growing bored.
ElectroWiz
Electricity is another introductory kit
for younger children, aged 5 through 10. Basic
circuits can be built that turn on bulbs, ring
buzzers, and spin motors. Seven-year-old Brianna
Caraballo was "very excited" about the kit, and
every time she got something to work, she "showed it
off to everyone" around. While Brianna needed help
understanding and pronouncing some of the harder
words in the booklet, in general she found it easy
to understand, with one exception: how to connect
alligator clips to a switch. This also stumped her
mother, who felt that an instruction was missing
from the book. Afterward, Brianna said she wanted to
do more of these kinds of projects.
PHOTO: NORMAN & GLOBUS
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Home Genetics: Do tabletop genetic engineering with this kit.
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DNA
Wizard is billed as being for ages 8 and
up, but it is by far the most ambitious of all the
kits and is probably best suited for a teen with
close adult supervision. The kit allows children to
build a model DNA double helix, then extract real
DNA from fruit, and finally do actual genetic
engineering by introducing a jellyfish
gene into bacteria to make them glow.
Janine Wang, 13, took on the kit and successfully
completed most of the projects but didn't succeed in
creating glowing bacteria. She wanted to try again
but noted there was only enough material for one
attempt. Although Janine enjoyed the kit and loved
playing with the model DNA, she felt that molecular
biology involves "too much waiting" for results to
persuade her to pursue more forays into the subject.