Of course,
the definition of hands-on has changed
drastically in the past 20 or 30 years. Designers in the
1970s and 1980s still built prototypes out of parts they
could see with the naked eye. And when those prototypes
didn't work, they attached oscilloscope probes to
suspect points until they found the source of the
problem. Those days are fast becoming a fond memory.
For the past 10 or 15 years, at least, "you couldn't
debug a system into working," says John Mashey, a former
chief scientist at Silicon Graphics Inc., in Mountain
View, Calif. When you're building on silicon, the first
chip out of production has to "more or less work," he
adds, maybe not at the full speed or with all the
functions intended. But if the chip doesn't do most of
what it was designed to do, a project will lose months
getting to market while waiting for a new fabrication
cycle. So design now means endless rounds of simulation
and modeling. And design engineers effectively become
programmers as they type the "source code" representing
their circuits into the tools that will ultimately
generate a layout.
Where designers once built, breadboarded, poked, and
probed, they now simulate. And almost all of the
modeling, analysis, and synthesis that designers do,
Riordan points out, would be unthinkable without the
nearly two orders of magnitude by which computing power
has increased in the past decade.
As Moore's Law continues its relentless advance,
engineers who build systems—whether chips or
boards—seem to be doing less and less actual design of
circuits and ever more assembly of prepackaged
components. Circuit designers are working with bigger
and bigger functional blocks, assembling them with
increasingly powerful tools, and getting further from
both the messiness and the simple satisfactions of
working in the real world.
IMAGE: BETTMANN/CORBIS
|
COLD WARRIOR: In 1960, an electrical engineer at a Radio
Free Europe transmitting station in Munich,
Germany, analyzed broadcast signals. The work
was part of these stations' constant struggle to
be heard over Soviet-bloc jamming efforts, which
cost an estimated US $35 million—roughly double
the cost of running the stations.
|
Mashey points out that for a system on a chip, or
SOC, designers don't even lay out blocks of circuitry.
Instead they stitch together CPU blocks, network and
video interfaces, cache memory, and other pieces of
intellectual property from multiple vendors—each with
software instructions that handle the detailed
interconnections—to create a custom chip for a set-top
box, a toy, or a smart refrigerator. Designers may put
together complex systems containing billions of
transistors without ever seeing a physical circuit; to
the designer, the chip or populated circuit board is
merely a collection of files stored on a desktop
computer.
Although such an abstract, project management-style
view of engineering may be what the future holds, it
could well leave current generations of engineers
behind. Some technologists have always embraced
management; others (such as Riordan) have taken on
management tasks only reluctantly. If managing becomes
what engineers do, might a very different kind of person
make up most of the engineering population? The NAE's
Wulf doesn't think so: he politely scolds his
interviewer for parroting the old stereotype of
engineers as gizmo-focused loners. As long as
engineering involves using technology to make new
things, he argues, that's what engineering types will
do, even if it involves work that looks like a
combination of anthropology, marketing, and project
management.
Some engineering
schools and departments have been bowing to
these trends for years. Rosalind H. Williams, director
of the MIT Program in Science, Technology, and Society,
helped oversee the institution's curriculum retooling in
the second half of the 1990s. She suggests that
assembling parts from disparate sources and cobbling
together abstractions makes engineering more akin to
project management than to design. Some of the changes
in MIT's curriculum were designed to prepare engineering
students for management-related careers. Others, like
the addition of biology to the core curriculum, respond
to changes in the world where students will live and
work.
Already, she says, many of the roughly one-third of
MIT students who major in electrical engineering and
computer science, or EECS, view it as a sort of
technical liberal arts degree that prepares them for a
wide range of technical and nontechnical jobs. Indeed,
after earning their undergraduate degrees, about a
quarter of MIT students go directly into jobs in finance
or management consulting.
One crucial problem, Michigan's Ulaby says, is giving
students a sense of the potential breadth of their field
without sacrificing solid training in its fundamentals.
It takes time for students to absorb the mathematical
rigor associated with the material, he says. With demand
for both a broad perspective and a rigorous grounding in
an ever-enlarging set of core subjects, it is not
surprising that the four-year engineering degree is
under pressure, as it has been for decades. Wulf, for
example, states flatly that the four-year engineering
degree should not suffice as a first professional
qualification. A. Richard Newton, dean of the College of
Engineering at the University of California, Berkeley,
proposes that students take a fifth year tackling
real-world problems far from home to improve their
practical and cultural understanding of their
discipline's role in society.