For Sterling Sound
For decades, audiophiles have debated the relative
merits of amplifiers based on tubes versus those based
on transistors. And while the debate will surely rage
for decades more, one fact is indisputable: tube amps
are quietly taking over the high-end category of audio
amplifiers. Hundreds of tube amps, with prices starting
at about US $1000 and going well up into the tens of
thousands of dollars, are now on the market.
Among the tube adherents there is a small but
flourishing subculture that loves nothing more than the
sound of a specific type of amplifier, called a
single-ended amplifier, based on a specific type of
tube, called a directly heated triode. If you're not
part of the subculture, those terms may sound like
techno-babble. Bear with us; we'll get to them in a minute.
Photo: Eugene Hertoghe
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For now, consider the factors that are keeping the
single-ended amp's following small: the amps are
expensive, and they usually put out only 10 watts per
channel or less, necessitating the use of very efficient
loudspeakers. But two Belgian engineers, Benny Glass and
Stephane Kempeneers, are out to change all that.
Their company, Aqua Blue, in Antwerp, has created a
pair of kits that let a reasonably skilled solderer
build a complete amplifier based on the powerful,
legendary 845 tube. The Outerlimit version costs about
$7000 (an assembled version is also available for about
$16,000; non-European Union customers pay about 20
percent less). A "poor man's" version of the kit that
sacrifices some performance costs about $3000—extremely
cheap for this sort of amp. The amplifiers put out 33
watts per channel, which is rather high for a
single-ended tube amplifier, and enough to drive a wide
variety of loudspeakers.
Both versions are single-ended amplifiers, which means
that their active devices (the tubes, in this case) are
always conducting current and, if there are more than
one of them per channel, are always in phase with each
other.
The spectacular 845 tube lights up like a 40-watt bulb
and was one of several big triodes designed before 1940.
It is still in production today for applications like AM
broadcasting. It is a directly heated triode, which
means that its heater and its cathode are the same
thing. The Outerlimit version also uses rectifier tubes
of a similar vintage design. These 866 tubes are filled
with mercury vapor and glow a beautiful purplish-blue in operation.
Assembling the amplifier could be an ideal
multiweekend project for EEs who find themselves staring
at a computer screen day after day and long for such
quaint pleasures as the smell of rosin and the thrill of
probing a circuit by hand. We haven't tried it, but
those with the savvy and nerve to follow the Belgians'
assembly instructions and check connections that may be
sitting at more than 1200 volts should end up with an
impressive piece of hardware. But be careful where you
put the finished amplifier: it will weigh about 30
kilograms, thanks to its five huge paper-in-oil
capacitors, eight chokes of varying values, and two
output transformers, each the size of a one-liter
bottle. These components, along with the powerful tubes,
also put out plenty of heat.
Smart Shoes
Are your running shoes too hard for running on
asphalt? Too soft for a dirt track? No matter, because,
according to Adidas-Salomon AG, in Herzogenaurach,
Germany, the Adidas 1 running shoe will continually
adjust the firmness of its heel to make sure it always
feels right: softer on concrete, firmer on grass, for
example. (Test shoes were not available at press time.)
The preferred firmness of a cushion in the heel is
selected when you push either of two buttons on the side
of the shoe, one carrying a plus sign, the other a
minus. These in turn activate a motor that tightens or
relaxes a steel cord to give the heel its variable
firmness. Five light-emitting diodes on each shoe
indicate the firmness levels.
Photo: Adidas
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The hollow plastic cushion in the heel contains a Hall
Effect sensor, which reads the strength of an
electromagnetic field created by a magnet near the
bottom of the heel. As the runner's foot strikes the
ground and the plastic cushion is compressed, the sensor
measures the change in field strength. It sends this
data to an embedded 20-megahertz microprocessor in the
shoe's arch, which calculates to within 100 micrometers
just how much the cushion has been compressed, and
adjusts the cord tension to maintain a constant level of
firmness no matter what you're running on. This cycle of
sensing, measuring, and adjusting happens 10 000 times a
second. You won't notice the cord's tension changing
until you start moving, because the motor is activated
only when the foot is in the air. This ensures that it
is not wasting energy by fighting against the runner's weight.
The Adidas 1 is expected to hit stores in December.
Sony Digital Player
Takes On The Ipod
The iPod, from Apple Computer Inc., Cupertino, Calif.,
is the 800-pound gorilla of digital music players. Its
capacious storage and ease of use have set the bar for
anyone attempting to enter this lucrative market: iPod
sales are sure to top the US $1 billion mark this year.
Now Sony Corp., Tokyo, is trying to raise the bar—and
grab a chunk of that market—with the VGF-AP1, also
known as the Vaio Pocket. Not just a music player, the
device will also allow users to browse album covers or
photographs downloaded from a digital camera on its
2.2-inch color liquid-crystal display.
Photo: Sony
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To control its player, Sony has come up with a new
style of interface. It eschews the minimalism that
characterizes the iPod, on which a single
touch-sensitive wheel controls all player functions in
the latest generation. Sony's interface is called Grid
Sense: a 5-by-5 grid of buttons just to the right of the
display is used to navigate through menus organized by
song title, artist, album, genre, date, or time of day a
song was last played, and most-played songs. Each of the
rubber-covered bumps is mapped to the corresponding
section of the screen, so the function of any given bump
relates to what is shown on the screen. Using this
arrangement is quite similar to operating the automated
teller machine at your local bank, where each of several
buttons along the two sides of the display correspond to
whatever function is displayed next to it onscreen.
Along with the ability to display photographs, the
Vaio Pocket also bests the iPod in battery life. The
newest iPod goes for 12 hours on a single charge of its
internal battery; Sony claims the Vaio Pocket will keep
the music playing for 20. However, the iPod still wins
on price, at $400 for the 40-gigabyte version versus the
Vaio Pocket's $500.
Handheld-to-handheld Combat
Sony Corp., maker of the PlayStation 2, the most
popular video game console on the market, is going after
the handheld game market, which has been all but
cornered by Nintendo Co.'s Game Boy.
From Tokyo comes Sony's PlayStation Portable, or PSP,
which debuts in March 2005. It is aimed at the same
group of 8-to-15-year-olds who have snatched up 50
million units of Nintendo's Game Boy Advance since its
introduction in 2001, plus the horde of young adults
targeted by violent PC and console games such as the
immensely popular Grand Theft Auto
series and sports titles such as NFL Live and
NBA Street.
The new Sony handheld houses a small, powerful
computer whose 333-megahertz processor nearly matches
the speed and performance of the VCR-size PlayStation 2.
Its memory is also comparable—32 megabytes of
random-access memory and 4 MB of embedded dynamic RAM.
With such memory, Sony hopes developers will offer more
sophisticated games than have ever been possible for
Game Boy.
Photo: Nintendo
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The 170-by-74-by-23-millimeter pocket game machine has
a 4.3-inch color liquid-crystal display, compared to the
Game Boy's 2.9-inch display. The basic game controls are
laid out much as they are on PlayStation 2's handheld
controller. Users can turn off features, such as
wireless access, to conserve battery power.
But Nintendo is not sitting idly by in Kyoto. It has a
new handheld video game player of its own. The Nintendo
DS, for dual screen, flips open like a clamshell,
revealing two 3-inch screens, one above the other, whose
functions depend on the game. In a racing game, for
instance, one screen can display the driver's point of
view from inside the car, while the other provides a
view that pinpoints the location of the other cars
racing along the track. For, say, a football game, the
screens can be made to work in tandem to show the entire
field at once.
The standout feature of the DS is that the bottom
liquid-crystal display is actually a touch-screen that
can be manipulated with a stylus or a finger. Players
can guide game characters by dragging the included
stylus across the screen.
Nintendo also holds a strong advantage because it has
an extensive catalog of Game Boy titles geared toward
kids: a slot on the DS lets it play old favorites that
children already own, removing the need to buy a new
library of games.
But the Sony PSP is clearly designed with more than
gaming in mind, which should improve its chances with
adults. For instance, it can play 60-mm-diameter optical
discs (called Universal Media Discs) that hold up to 1.8
gigabytes. That is enough to store a game, or 200 to 300
songs, or two hours of DVD-quality video. The device
also has ports for a Wi-Fi wireless local area network
(IEEE 802.11b), USB 2.0, and infrared connections. It
also accepts data from Sony's proprietary Memory Stick
solid-state storage media. These features allow online
gaming, downloading of music and film clips from a PC,
connection of PSPs for multiplayer games, or attachment
of peripherals to enhance the PSP's capabilities.
Photo:Sony
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The Nintendo DS has wireless communications, too. And
it allows DS users to play against each other and send
text messages wirelessly by tapping on a keyboard
displayed on the device's touch-screen. Like the PSP,
the DS can connect with others of its kind whether
they're in the same room or, via the Internet, thousands
of miles away.
Two screens make the DS thicker and heavier than both
its predecessor, the Game Boy Advance, and the PSP. But
the Nintendo maintains one distinct advantage over
Sony's handheld challenger. The DS will sell for about
US $150, while the PSP will sell for about $400.
Taking Your Security
With You
Got sensitive information in your workstation's files
at the office? Do you worry when you must step away for
a few minutes that someone could snoop around too
easily? If so, you might want to safeguard your system
with the USB Wireless Security Lock. It works like a
car's remote door opener. Walk away from your computer
and the machine instantly locks up, making its contents
inaccessible to anyone else. When you return, the
computer is automatically available.
Photo:Thinkgeek
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The secret is in a round transmitter you carry in your
pocket. It's powered by a 3-volt battery and has a range
of about 2 meters—enough to signal a receiver dongle
plugged into the computer's USB port to keep the machine
turned on. Walk out of range, and the dongle loses the
315-megahertz signal and locks the computer. This scheme
is safer than a password protection system linked to a
computer's screen saver, which is usually set to turn on
after a few minutes of inactivity. That leaves a window
of time during which someone can fiddle with your computer.
If the transmitter is lost or the dongle is removed, a
series of user-selected passwords, which only you will
know, allows you to regain access to your machine.