Illustration: Mick Wiggins
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Editor's note: Earlier
this year,IEEE Spectrum explored what
individual engineers could do to foster creativity [see
August, "The Creative Engineer"]. This month we look at
what managers and companies can do to reap the benefits
of productive creativity within their organizations.
Six years ago, the brass at ArvinMeritor, an auto
components supplier in Troy, Mich., realized their
product development pipeline was running dry—instead of
new and innovative ideas, their engineers were turning
out small, incremental advances to existing products.
Hoping to jump-start creativity, the company hired a
consulting firm to host a series of "innovation"
workshops.
Each three-day workshop involved a half-dozen
employees drawn from a variety of departments, including
engineering, manufacturing, and legal. More than just
free-form discussions, the workshops looked at a
specific technology, and then outlined concrete steps to
move that technology to real products. Having
perspectives from different business units was key, says
Nathan Clark, senior project engineer. "It's easy to get
trapped by what you know," he says. "People who don't
know all the limitations of a certain area might offer
out-of-the-box perspectives."
As ArvinMeritor, which today employs 32 000 workers in
27 countries and had US $8 billion in sales last year,
conducted more workshops, "employees began to think more
creatively in their everyday jobs," Clark says. The
results were staggering: the average number of
potentially patentable ideas rose sixfold, from fewer
than 70 per year from 1992 to 1997 to more than 400 per
year from 1998 to 2002.
In The Push
for new products and profits, more companies are
exploring how to harness the creativity of their
engineers, even within the admittedly regimented
corporate structure. "The types of problems engineers
encounter today are more narrowly focused," says
Jonathon N. Cummings, an assistant professor of
management at the Massachusetts Institute of Technology,
in Cambridge, and an expert on corporate innovation. "As
engineers become more specialized, they become less
inclined to communicate with those outside their
specialties. So while there's higher incremental
innovation, [overspecialization] may lower the rate of
truly new innovations."
One way companies can get around this issue, he says,
is to rotate engineers through different jobs, "which
exposes them to a broader range of ideas and perspectives."
Creativity germinates best with nurturing and positive
stimuli—all too rare in settings that stress immediate
results, uniformity, and motivation by fear and
competition, say Jeff Mauzy and Richard Harriman. The
two have spent the last couple of decades observing what
makes a creative workplace while working at Synectics, a
Cambridge, Mass., consulting firm, and they outlined
their findings in Creativity, Inc.: Building
an Inventive Organization (Harvard
Business School Press, Boston, 2003). Their advice:
eliminate fear (which makes people less curious) and
precipitous judgment (which shuts people up).
"All the colored walls and free food won't
matter" if people are bored. "If problems are
interesting...that's what will get people excited"
Workers' fears may be rooted in job insecurities or in
a desire not to be ridiculed. "Recognize how much fear
is in the company or room—once it's openly acknowledged
and validated, people can deal with it," says Mauzy.
"Employees also have to be taught to start their
evaluations [of others' ideas] without harsh judgment
and not be immediately negative." He suggests
videotaping meetings to give participants a sense of how
they interact: "A single naysayer in the room can make
everyone feel dumb for being too accepting."
Company leaders and managers need to embrace and
enforce these attitudes, says David Blakely, a senior
project manager who directs technology-based projects at
IDEO, a firm headquartered in Palo Alto, Calif., that
helps companies create products and develop business
practices. "Meetings should have a facilitator to
encourage wild ideas, but also [to help the group] stay
focused and to guard against negativity," says Blakely.
"Have well-defined rules for etiquette, the most
important being to defer judgment. An idea that at first
sounds wrong may lead to thinking that provides a
breakthrough."
Medical instrument maker Gyrus ENT LLC, in Bartlett,
Tenn., adopted IDEO's communal strategy when it began
revamping its line of instruments for ear, nose, and
throat surgery. Gyrus hired IDEO to fill in gaps in
expertise. Alongside electrical engineers and software
programmers, IDEO brought in behavior specialists to
participate in the design process.
Before writing a line of code or designing a single
element, the engineers, programmers, and behaviorists
sat in on surgical operations and brainstormed with
surgeons. The surgeons advised the engineers on such
issues as handgrip position, motion control, and the
position of LEDs on a console. The resulting Diego
Surgical System tripled Gyrus's market share for that
product segment.
Companies Are Also
Finding that giving engineers more autonomy
and "percolation time" stimulates their creative juices.
Mauzy cites the policy at 3M Co., in St. Paul, Minn.,
that lets employees spend 15 to 20 percent of their
working hours on personal projects that might lead to
new company products. The thinking is that a labor of
love can spark "eureka!" moments in other areas besides
the task at hand.
"People with the most passion are the most creative,
because they want to find a way to get it done and will
transcend the roadblocks that dissuade other people,"
says M.W. ("Mickey") Mantle, the chief operating officer
of Gracenote, an Emeryville, Calif., firm that designs
music recognition technology for cataloging CDs.
Passion is an elusive trait, Mantle admits. Years ago,
while working at another company, he was told by upper
management to make his department "more creative." So he
set aside a room with toys and games for his staff, and
he hired wacky speakers to teach seminars.
Meanwhile, though, other managers were pressing him to
keep productivity up. Mantle's plan flopped. "It taught
me a valuable lesson: you can't impose creativity."
These days he hires employees who are already excited
about their work, rather than trying to instill passion
by fiat.
Peppering the workplace with incentives like free
food, a cool décor, and the occasional motivational
seminar may strengthen existing collaborative cultures.
But "all the colored walls and free food won't matter"
if people are bored, says MIT's Cummings. "If problems
are interesting and the company is clear in
communicating where it's heading, that's what will get
people excited." In addition to giving engineers more
discretion in the problems they choose, he suggests
using "more engineers in the bleeding-edge projects,
which are often reserved for the star engineers."
Incentives should support the work's importance.
Gracenote trains its engineering staff to move their
ideas through the patenting process, offering stock
options for completing various stages. Mantle cites the
cautionary tale of Robert B. Ingebretsen, the digital
audio inventor who never got around to filing patents.
The oversight cost him millions when other companies
went on to make products, like the compact disc, that
incorporated his designs. "The patent applications just
sat on his desk for years," says Mantle. "Many engineers
have good ideas, but they ignore the steps to protect
them. Our system sets an example that patents and
documents are important and that no idea is too trivial.
Not everything has to be the laser."
For a look at how companies can nurture creative
ideas by employees distributed across different
geographic locations, see "Initiative for Distributed
Innovation" by Jonathon N. Cummings, an assistant
management professor at the Sloan School of Management
at the Massachusetts Institute of Technology in
Cambridge http://www.distributedinnovation.org.