Photo: Chris Lockwood
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Fabbers—machines that rapidly create
useful items on demand from computer-generated
design specifications—have been fantasy fodder for
decades. And for good reason: a machine that could make
a huge variety of reasonably complicated objects, and yet
was attainable by ordinary people, would transform human
society to a degree that few creations ever have.
To understand why, consider the vision offered by Neil A. Gershenfeld,
professor at the Massachusetts Institute of Technology,
in Cambridge, in his recent book, Fab: The Coming Revolution
on Your Desktop—From Personal Computers to Personal
Fabrication (Basic Books, 2005). Gershenfeld describes
his ongoing project to equip ordinary folks with machines
that were once used exclusively by manufacturers to prototype
new designs. With such machines, people can, in effect, "download" such
complex objects as bicycles, chemical sensors, radios—and
eventually robots, and maybe even prosthetic limbs—much
as they now download music and video files.
Fabbers of seemingly unlimited capability also buttress lots of
recent science-fiction plots. The "matter compiler" of
Neal Stephenson's book Diamond Age (Bantam Books, 1995)
is a memorable example. And in Alistair Reynolds's trilogy
of space operas, interstellar spaceships rely on fabbers
to produce everything from weapons to furniture.
While that kind of capability may be decades if not centuries
away, researchers at several universities, including Stanford,
Carnegie Mellon, MIT, and the University of Bath, are already
investigating technologies and materials that could lead
to general-use, compact fabbers. At Cornell University,
in Ithaca, N.Y., my group in the Cornell Computational
Synthesis Laboratory has taken the first steps toward what
we hope will be a significant milestone: the creation of
a fabricating system that can produce small, simple robots
incorporating a battery, actuators, and sensors. Our goal
is to one day see little automatons wriggle, completely
finished, out of our apparatus, their electronic and mechanical
subsystems having been created in one seamless process—batteries
included. In the meantime, we recently succeeded in creating
a small fabber that we used to make a coin-shaped battery
and an actuator suitable for our envisioned robot.
Compact and yet capable fabbers point the way toward a future where
the term "online shopping" takes on a whole new meaning.
Imagine purchasing a piece of software that encodes detailed
specifications of something and then seeing that object
emerge from a box on your desk no bigger than a microwave
oven. Like your desktop printer today, this desktop fabber
would use some sort of cartridges. And just as desktop-printer
cartridges contain the inks that can produce a limitless
variety of images, the fabber cartridges would contain
the necessary raw materials to create a profusion of desired
items.
Not every consumer product is suitable for fabbing, of course,
but anything whose materials cost is low compared with
its intellectual investment is a contender. A few examples
are electric toothbrushes, cellphones, eyewear, toys, costume
jewelry, and other decorative items [see sidebar, ].
Although many technical hurdles must be cleared before home fabbing
can become a reality, it's already possible to see its
huge implications for engineers, designers, and distributors.
Manufacturing, at least for things that could be fabbed,
would be divorced from rigid corporate control, spawning
new classes of independent designers. Much of the stock
and delivery costs associated with conventional manufacturing
would be eliminated. And with appropriate software, a product
could be customized, enabling a system of bespoke production
almost inconceivable today.