He has played golf at a pro tournament in Hawaii,
acted in the Japanese TV show "Astro Boy," danced and
sung on stages from Las Vegas to Hong Kong, and even
conducted the Tokyo Philharmonic Orchestra in a rousing
rendition of Beethoven's Fifth Symphony. And he's barely
a year old and not quite 60 centimeters tall.
Meet Qrio,
pronounced "curio," the biped humanoid robot from Sony
Corp., Tokyo. The dream child of Yoshihiro Kuroki,
general manager of Sony Entertainment Robot Co. in
Shinbashi, Japan, Qrio is a remarkable assemblage of
three powerful microprocessors, 38 motor actuators,
three accelerometers, two charge-coupled device (CCD)
cameras, and seven microphones. It can hear, speak,
sing, recognize objects and faces, walk, run, dance, and
grasp objects. It can even pick itself up if it falls.
At the moment, there are dozens of Qrios in existence.
They're basically corporate ambassadors that have
generated so much good will (and publicity) at trade
shows and the like that they have been joined by others
in Japan—such as Toyota's recently unveiled,
trumpet-playing robot. Like the rest, Qrio is not yet
for sale.
Photo: Kyodo
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ROLL OVER, BEETHOVEN: Qrio, which stands for Quest
for Curiosity, is a creature of many talents.
Earlier this year it conducted the Tokyo
Philharmonic Orchestra in a
rehearsal of Beethoven's Fifth Symphony,
which was performed a few days later in Tokyo's
Bunkamura Hall at a concert for children.
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No one even knows how much Qrio will cost when it does
come on the market. Sony has said only that the price
will probably be comparable to that of "a luxury car."
For the past five years, the company has been selling
its robotic dog, Aibo, for US $1500.
That Qrio or a successor eventually will be sold for
use around the home isn't in much doubt. In fact, one
reason for its small size—58 cm and 7 kilograms—is
safety: striding about in homes, a small robot is less
likely to harm people by falling on them. Another reason
is that shorter limbs and appendages are easier to move
and control.
In designing Qrio, Kuroki sought to build something
capable of entertaining people by interacting with them
through movements and speech. He succeeded. Seeing a
group of Qrios dance or sing in unison, or respond to
speech, is such an arresting experience that it's easy
to lose sight of the fact that they're basically just
very sophisticated toys.
Underlying Qrio's ability to interact with humans is
software that performs face and voice recognition and
speech synthesis. The CCD camera located behind each of
the robot's "eyes" collects the facial image of a person
and sends it on to the face-recognition software, which
compares it with all the faces a Qrio has encountered.
The two cameras also give Qrio stereoscopic vision,
allowing it to determine the location of objects in its
view and to navigate around them.
By analyzing the information from the seven
microphones in its head, Qrio can also recognize the
voice of someone it knows and determine which direction
the voice is coming from. The robot understands spoken
commands, can say more than a thousand words, and is
able to learn new ones.
When Qrio recognizes words, it responds with an
appropriate answer through a speaker in its mouth, using
pitch and volume, as people do, to express emotion. It
also shows emotion by flashing colored lights that
surround its eyes.
The robot's remarkably fluid motion comes from
flexible joints—38 of them—each controlled by a
separate motor. Qrio senses its own motion through
accelerometers in its torso and feet, a function
analogous to that of the human inner ear.
Qrio's intelligence and memory are centered in a
circuit board in its chest, which contains three
microprocessors, each with 64 megabytes of memory. Each
microprocessor has a different primary responsibility.
One handles motion, another performs speech recognition
and synthesis, and a third analyzes visual data. Qrio
even has a nervous system—the electrical signals that
transmit information and commands back and forth between
the microprocessors and the actuators and sensors.
In designing Qrio, Kuroki and his team had to solve
two key problems. The first was to replace the
conventional actuators, which were large and heavy, with
smaller, lighter ones. The new actuator they designed
has all the required elements—the motor, the motor
controller, and the electronics needed to communicate
with the motion-control microprocessor—contained in a
unit small enough to be placed right at the joint.
The second problem was to ensure that Qrio can
maintain its balance as it walks, runs, hops, and
dances. That was solved by the development of a
motion-control system that combines information from the
sensors with knowledge about the position and motion of
each limb. The system also calculates what other motions
have to occur to keep Qrio upright and stable and issues
commands to the limbs to execute those motions. Not only
does the system allow the robot to maintain its balance
while walking on uneven surfaces or slopes but also when
an external force, such as a gentle shove, is
applied—features that will undoubtedly be needed when
Qrio starts sharing houses with children, people, and pets.
And when might that be? Sony hasn't said. But in the
foreseeable future, certainly. The popularity of Sony's
robotic dog, Aibo, and the various robotic vacuum
cleaners and lawn mowers now available are proof that
the age of semiautonomous personal robots has already
begun. And after household chores, entertainment is the
next likely application. At a robotics roundtable last
January in Las Vegas, sponsored by Evolution Robotics,
Satoshi Amagai, president of Sony's Entertainment Robot
Co., said that Aibo is already the third most recognized
Sony brand in Japan, behind only the Walkman and the
PlayStation. And Illah R. Nourbakhsh, an entrepreneur
and associate professor at Pittsburgh's Carnegie Mellon
University, predicted that the first massive popular
success for robotics will be in entertainment.
So it won't be long, surely, before Qrio or kin will
be singing and dancing their way into our hearts and homes.