Image: Home Run Pictures
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What a difference a year makes. Only 12 months ago,
the future of lithography, the core technology of the
multibillion-dollar-a-year business of making chips,
seemed straightforward. Optical lithography, the
technique of using light to print onto a silicon wafer
the wires, transistor parts, and everything else that
make up an integrated circuit, was about to go the way
of the Model T. Pressed to the very limits of its
ability to print the vanishingly narrow arrays of lines,
spaces, and contacts needed for upcoming generations of
ICs, it would soon be replaced by extreme ultraviolet
lithography, a sleek new technology propelled by the
considerable commercial momentum of Intel Corp., Santa
Clara, Calif.
But now, out of nowhere, a new technique has emerged
that promises to breathe new life into optical
lithography and put off until the next decade its
replacement by extreme ultraviolet. And it seems to be
just in time. In the semiconductor industry, where a
good year's sales add up to a quarter-trillion dollars,
a three-year reprieve that lets researchers work out the
kinks in the still-experimental technology of extreme
ultraviolet lithography might just turn out to be the
most timely and valuable pause in business history.
The upstart technology is known as immersion
lithography. It accomplishes its life-extending wizardry
by adding a tiny film of water between the optical
system's projection lens and the silicon wafer, allowing
lithographic systems to print wires and spaces once
thought impossibly narrow.
Even in an industry accustomed to accomplishing the
seemingly impossible every 20 months or so, experts are
nevertheless amazed by the speed with which the new
optical technology has burst onto the scene. As a
general rule, new lithographic systems take decades to
develop. But in a space of less than two years,
immersion has moved from an unknown to being the
technology most likely to be used from 2007 through at
least 2010.
The Three Major Lithography-System
companies—ASML (the largest), in
Veldhoven, the Netherlands, and Canon Inc. and Nikon
Corp., both in Tokyo—consider its promise so great that
they have started crash programs to develop the
technology and now plan to deliver immersion systems to
their chip-making customers within the next year or two.
This is an incredible schedule, even in the fast-paced
semiconductor industry, according to Walt Trybula,
senior fellow, International Sematech, the Austin,
Texas–based consortium of makers of semiconductors and
of the tools used in their manufacture. "In a little
more than a year, we've gone from a concept of
plausibility to a schedule for delivery of tools. This
has not happened before in the industry for a major
technology revision," says Trybula, who is also a fellow
of the IEEE. By the end of last year, Nikon's in-house
development system had already printed components with
dimensions smaller than 65 nanometers—a key requirement
for the next generation of chips. Both ASML and Nikon
have said that they will soon begin shipping systems to
semiconductor development labs for further testing and
evaluation in a setting more like that of a commercial
plant. And Nikon has announced plans to start
mass-producing them in 2006.
Yet another sign of the technology's ascendance came
at the recent Lithography Forum organized by Sematech.
The purpose of the meeting, held this past January in
Los Angeles, was simply to sort out the dazzling
profusion of lithographic technologies developed to
prepare for the anticipated crisis in optical
lithography. But the meeting came close to being a
coronation for immersion lithography.
At the forum, developers of each technology, including
the extreme ultraviolet approach heavily backed by
Intel, gave a status report. At the end of the
conference, surveys polled the opinions of the attendees
about the strengths and weaknesses of each approach.
They were asked to rate the production readiness of each
system and to predict the year that the technology would
be ready for manufacturing. They were also asked
detailed questions about each aspect of the technology
and its infrastructure, the ability to produce wires at
the required dimensions, and the cost. And they were
asked which technology was most likely to be used to
manufacture wafers in 2007, when the narrowest lines on
ICs are expected to be 65 nm, and in 2009, when they
will dip down to a breathtaking 45 nm.
The overwhelming winner: immersion lithography.
Attendees spurned extreme ultraviolet even though most
of them thought that it would be ready for manufacturing
in just five years.
To Understand the
Ingeniousness of immersion lithography, start
with its plain-old "dry" counterpart. On a wafer of
prepared silicon, the current method produces hundreds
of ICs, each consisting of perhaps hundreds of millions
of transistors along with the interconnecting wires that
make up a single IC. On each wafer, the process of
creation takes place IC by IC and layer by layer,
starting with the transistor electrodes and ending with
the contacts between different wire layers.
At the heart of this process, a beam of light passes
through a stencil-like chrome-covered transparent plate
called a mask. The chrome has been patterned with a
magnified image of the particular layer of the IC being
created in that step—for example, the transistor
contacts. Where the chrome has been removed, the light
passes through the mask and is focused by the projection
lens onto the wafer, which has been coated with a
photosensitive material. After one IC site has been
exposed to the patterned light, the movable stage that
supports the wafer repositions it under the projection
lens so that a different IC site can be exposed.
After all the IC sites on the resist-covered wafer are
exposed to the light, the wafer is taken from the
lithography system, and the now-soluble resist is rinsed
away, leaving a negative image in photoresist of the IC
layer that is to be created. After the rinsing step, the
wafer undergoes various other processes, such as ion
implantation or deposition, which depend on the
particular layer being formed. The remaining resist is
then removed and a fresh layer applied before the wafer
is put back in the lithography system for the next layer.
This process has worked amazingly well for about four
decades, but it is now entering a twilight phase. The
root cause of its anticipated demise is the wavelength
of the light that the system uses to print all those
layers of patterns. The resolution of the system—the
narrowness of the wires and the spaces between them that
the system is capable of printing—depends directly on
the wavelength and inversely on a property of the
optical system called the numerical aperture. So, to
print really small details, you want either a small
wavelength, or a large aperture, or, ideally, both.
The numerical aperture, roughly analogous to the
f-stop in photography, is related to the product of two
key characteristics of the lithography system: one is
the widest angle through which light passing through the
lens can be focused on the wafer; the other is the
refractive index of the medium through which the light
passes on its way to the wafer. The refractive index, in
turn, is the ratio of the speed of light in a vacuum
over its speed in the medium.
Air has a refractive index of 1, and a lithographic
system operating in air has a numerical aperture between
0 and 1. Recall that what you want is the largest
possible numerical aperture. One way of getting it,
clearly, is by operating your lithographic system in a
medium with a refractive index greater than that of
air—in other words, greater than 1. But more on that
later. Wouldn't it just be simpler to reduce the
wavelength of the light? Yes, up to a point. And we're
getting very close to that point.
To resolve the ever-shrinking wire widths demanded by
an industry intent on shrinking them by 30percent every
two years or so, engineers and researchers have been
pursuing the twin strategies of reducing wavelengths
while also making lenses bigger to increase the
numerical aperture. Almost all the while, they've been
fretting that they are getting to the end of the line as
far as optical wavelengths are concerned.
But each time the resolution of optical lithography
seemed about to reach its limit, Herculean technical
advances kept the cycles going. From wavelengths of 450
nm and numerical apertures of 0.2 in early lithography
systems, the wavelength now stands at 193 nm with
numerical apertures of 0.85 in today's state-of-the-art
commercial lithography systems. These will produce ICs
with more than half a billion transistors and wires and
spaces less than 100 nm wide.
Now, however, the approach of reducing wavelengths has
come up against a brick wall. The reason is simple:
light with a wavelength smaller than 193 nm is absorbed,
rather than passed, by the fused silica (amorphous
silicon dioxide) lenses that focus and project the light
onto the wafer.
For Optics, Though,
Engineers have one more Herculean
technical trick up their sleeves: immersion lithography.
Though the strategy of reducing the optical wavelength
has gone as far as it can go, the technique of
increasing the aperture has not. For the next few years,
big gains will come not only from making bigger lenses,
but also from changing the refractive index of the
medium. These lithographic systems will continue to use
193-nm light, but they will put water, not air, between
the lens and the wafer. Water has a refractive index of
1.4, so the numerical aperture of the system grows by a
factor of 1.4 in comparison with that of its dry
counterpart, with a corresponding improvement in
resolution.
It gets even better. By using water, you can exploit a
fortuitous quirk of physics, having to do with the way
light bends when it passes through the interface between
two materials at any angle other than perpendicular. The
amount of bending is equal to the ratio of the
refractive indices of the two materials; it's why a
stick that is perfectly straight appears bent when part
of it is poking out of the water. Because the refractive
index of water is very close to that of the fused silica
that makes up the projection lens, the light bends less
when it passes from the lens to the water than it does
in a dry system, where the light passes from the lens
into air. This allows immersion-lithography developers
to increase the numerical aperture still further by
building bigger lenses that collect more light.
Perhaps most comforting of all to the lithography
community is simply the similarity of 193-nm immersion
to its dry counterpart, which is already being used in
commercial fabrication facilities. Technicians will be
able to use many of the same optical and mechanical
elements, including lenses and wafer stages, and much of
the infrastructure, including masks and photoresists.
Another important consideration is the number of
wafers that the system can process in an hour,
absolutely vital to chip makers, whose profits depend on
how fast they can churn out ICs. Current 193-nm
equipment processes more than 100 wafers of a single
circuit level in an hour, and immersion systems should
be just about as fast. Other approaches have yet to
demonstrate throughputs anywhere near as high.
Though it sounds straightforward, the big change in
193-nm immersion lithography—putting water between the
projection lens and the wafer—is the major challenge.
Developers have tried a number of ideas, including
dunking everything—the projection lens, the wafer, and
the movable stage that supports and positions the
wafer—into a pool of water. The problem with this
approach is that moving the stage through water is much
more difficult than moving it through air, as you can
well imagine if you've ever tried to run in a swimming
pool. This reduces throughput, because it is extremely
difficult to rapidly reposition the wafer to the next IC location.
Researchers are therefore now concentrating on a
different tack: injecting a small film of water between
the wafer and the lens. This film covers just the IC
site being exposed, rather than the entire wafer. Each
company has its own technique, but a typical approach is
to squirt a bit of water through an opening in the lens
housing, expose the site, then suction up the water with
a vacuum before the wafer is moved to the next IC
location, where the process is repeated [see
illustration, "Getting Wafers Wet"].
Although system developers are confident they will
find clear sailing all the way to volume production,
some observers are not so sure. Those with reservations
include Kurt Ronse, lithography department director of
the Interuniversity Micro Electronics Center (IMEC), an
independent research organization in Leuven, Belgium.
His main concern is that water in contact with the
photoresist will introduce defects. "There could be a
number of new defect mechanisms that pop up," he says,
"which will require some time to be resolved. I don't
think it will be a showstopper, but it may delay the
insertion of immersion lithography for a couple of
months to a year."
"Up until this point," adds Giang Dao, Sematech's
director of lithography, "you had resist interacting
only with air. Now you have resist coming into contact
with water running very fast on and off the wafer."
Because water is an optical element in immersion
systems, its properties affect the ability of the system
to print defect-free lines and spaces. Several
properties of water can affect defect levels: particle
impurities, temperature variations, and thickness
uniformity of the water layer. Researchers now believe
that these properties are well enough under control so
as not to be a source of defects.
But developers are still fretting about the occurrence
of bubbles in the water layer, which can scatter the
light from the lens, causing blurring and distortion of
the projected image. Two sources of bubbles are air
dissolved in the water and air introduced into the water
as it is ejected from the nozzles. Researchers now
believe that removing the gas from the water before it
is sprayed onto the wafer—a process called
degasification—can eliminate the first cause, and
careful design of the nozzles can remove the second.
However, air trapped on the surface of the photoresist
can also create bubbles as the water flows over the
surface of the wafer.
Of course, researchers are not ignoring the issue of
water-induced defects. "But," says Dao, "systems will
have to be running in a manufacturing environment before
quantitative measurements of defect levels can be obtained."
Significant though these issues may be, they
nevertheless don't inspire quite the same anxiety as
those plaguing some of the alternatives. Consider
extreme ultraviolet. Despite its name, it actually uses
soft X-rays with a wavelength of 13.4 nm. Instead of
lenses and conventional masks, it relies on mirrors made
from many alternating layers of atomically smooth
silicon and molybdenum. Foremost among the challenges
here is the power of the source of soft X-rays. One
current approach is to bombard a target—which could be
made of xenon, tin, lithium, or a number of other
materials—with a powerful laser, to produce a plasma
that radiates energy when the elements of the plasma
recombine. Another technique is to magnetically compress
xenon or tin to very high temperatures.
Robert P. Akins, chief executive officer of Cymer
Inc., San Diego, told forum attendees that in order to
get throughputs of 100 wafers per hour, 115 watts of
power must be emitted by the plasma at a wavelength of
13.4 nm. Today the light source produces between 4 and
20 W. The company has just received US $20 million in
funding over three years from Intel, to develop a
production-worthy light source for extreme ultraviolet
lithography, but there is no guarantee that it will be
ready at the end of the three years—or even for the
hoped-for 2009 commercial introduction of extreme ultraviolet.
Another once-leading contender is optical lithography
that uses 157-nm light. It gets around the absorption
problem by replacing the fused silica lenses with lenses
made of calcium fluoride, a crystalline material.
Perhaps the most serious issue facing 157-nm lithography
is the calcium fluoride itself. The material can be
produced today with a quality sufficient to resolve
65-nm lines, but not in the quantities needed for volume
production of 157-nm systems.
In any event, support for 157-nm lithography seems to
be fading amid enthusiasm for 193-nm immersion. Kazuhiro
Takahashi, manager of the high-precision optics
engineering center at Canon Inc. in Tokyo, said at the
forum that his company now considers the 157-nm method
to be a backup to 193-nm immersion. And John C. Wiesner,
who recently retired as Nikon's senior vice president of
engineering, said his company has suspended plans to
deliver some early 157-nm systems.
Immersion lithography has rapidly moved from an
unknown to the technology most likely to be used through 2010
Whatever its merits as a "dry" technology, some
experts are already intrigued by the possibilities of
157-nm immersion lithography. IMEC's Ronse, for one,
likes the idea of 157-nm immersion lithography, but he
says its viability depends on two factors. The first is
whether 193-nm immersion can be extended past 2010 when
feature sizes with dimensions of 32 nm are expected.
Ronse thinks that 157-nm immersion will be necessary
because 193-nm immersion won't be extendable into this
"nano" world. The reason, he says, is that 193-nm
immersion systems will need extremely large numerical
apertures to resolve 32 nm. But when apertures become
too large, they create polarization effects that cause
vertical and horizontal lines on the wafer to develop
differently. "That may put an upper limit on numerical
apertures for immersion lithography," he says. In other
words, it may be necessary to move again to a shorter
wavelength—namely 157 nm—to resolve lines of 32 nm and
smaller. When that happens, by the way, memory chips
will have an astounding trillion transistors.
In the meantime, there's plenty to do to get 193-nm
immersion ready for prime time. Researchers are already
looking for ways to add dopants to the water to increase
its refractive index beyond 1.4. That would have the
effect of increasing the numerical aperture and
improving the resolution without making the lens bigger.
Although there is still work to do to get 193-nm
immersion ready for volume manufacturing, it is
reassuring to the industry that there have been no ugly
surprises so far. Will immersion lithography sink or
swim? No one will know for sure until ASML, Canon, and
Nikon get systems into the hands of their customers
later this year or early next year. The customers will
run exhaustive tests and push the systems just as hard
as if they were in a production line. And if they pass
that test, they should find clear sailing into volume production.