PHOTO: Randi Silberman
|
Benedetto Vigna wields the Wii game’s handheld
remotes to trade punches with a virtual opponent.
|
A substantial
correction to this article was made on 7 March; to
read it, click here.
Nintendo’s Wii is the hottest computer game and
arguably the only one that’s good for you. Its two
wireless remote controls track any movement, encouraging
players to engage opponents with a heart-pounding
physicality that is already melting fat off overfed
children. Yet although detecting motion is critical to
the success of the US $250 game, the job depends on $3
sensors the size of shirt buttons.
The supplier of the sensors, STMicroelectronics, got
into the business a decade ago in order to squeeze a few
more dollars out of an obsolescent chip-making plant.
“We wanted something good for it that didn’t require
deep submicron technology,” says Benedetto Vigna, the
Italian physicist who developed the sensor.
In 1995, a month after Vigna joined the Geneva-based
chip maker, his boss asked him if he was interested in
MEMS. Sure, Vigna said, what’s MEMS? His boss could only
spell out “microelectromechanical systems” and explain
that the technology could use outdated photolithographic
tools, because it sculpted silicon into things measured
in micrometers, not nanometers. It made mechanical the
beams, levers, and springs of real, moving machines—the
kind a watchmaker would recognize if he had a
microscope.
Vigna learned what he could on his own, and a year
later he went off to the University of California at
Berkeley to study MEMS and do some work-study stints at
local companies. Then ST reeled him back, assigned him a
staff, and invested heavily in their research.In 2001, three years into the
project, Vigna hit on the ideal mass-market product: a
chip that could detect motion in three dimensions.
There were already tiny, cheap MEMS devices that
could detect motion in two dimensions. That is all that
some applications really need—the airbag in a car, for
instance, which inflates in the same direction as the
collision that it cushions. And there were already big,
bulky sensors costing up to $30 000 for airplanes and
rockets. Nobody, however, had bothered to fill the gap
between the market’s high and low ends.
One D, Two D
Motion detection begins with a device called an
accelerometer, a cantilever hewn from silicon and
teetering between two electrodes. Apply a 1-volt field,
and the cantilever’s beam will vibrate; accelerate the
package, either by pushing it in one dimension or by
rotating it, and the beam’s tip will trace an ellipse.
The eccentricity of the ellipse measures acceleration.
Place two such accelerometers at right angles, and you
can track acceleration in a plane—add a third, and you
can track it in space.
ST’s earliest device occupied a cubic inch, a lot
smaller than the brick-size gizmos in aircraft, but
still way too big for a consumer product. So ST’s elves
set about shrinking it.
In the photo at right, Vigna [center] shows editors
Erico Guizzo [standing] and Philip E. Ross a series of
his company’s three-dimensional motion sensors. For a
close-up of the series, click on the image.
Vigna's team played with various configurations of the
basic design—basically, a mass and a spring—and refined
the accompanying electronic circuit until it could
discern the displacement of fewer than 10 electrons.
That way, it could detect very slight motion. The
researchers also had to tweak everything so that the
sensor would work at both high and low acceleration. “We
can measure a flick of the wrist or a big movement of
the arm, which wasn’t true before at this price level,”
Vigna says.
To keep costs down, ST found a way to pack the entire
mechanical system in plastic rather than in metallic
ceramic, as in high-end accelerometers. “Plastic had
been considered too weak,” Vigna says, “but we designed
the whole system to eliminate the package’s parasitic
effects,” that is, its tendency to vibrate along with
the sensor.
You might wonder why a device so critical to an
expensive product has to sell at $3 rather than $4 or
$10. The answer is simple: in the consumer electronics
business, every penny counts. Steve Jobs may have
convinced millions of people to download songs at 99
cents a pop, but if he’d set the price at $1.25, he’d be
known for only two fabulous,
world-beating products.
One of the first applications of the 3-D sensor was
in laptops, where sensors guard against damage from a
fall. In the split second of free fall that comes before
the collision with the floor, the sensor tells a
controller to park the read/write head safely away from
the hard drive.
Another application came in 2003, in a Maytag washing
machine that uses a somewhat smaller sensor—14
millimeters by 7 mm by 4 mm—to detect vibrations due to
an unbalanced load and to adjust the washer’s speed to
dampen them.
Another ST product enables the user of a cellphone or
a PDA to adjust the display of images or retrieve data
from memory by just tilting the device. It sure beats
trying to use grown-up fingers to punch commands on
baby-size buttons.
Core of the product
Games were already on Vigna’s to-do list when he
discovered that Nintendo, in Kyoto, was ahead of him.
“We met Nintendo in March of 2005—our vision was in line
with their vision, and we got married,” he says. Two
months later, ST delivered a prototype sensor, and 16
months after that, Nintendo launched worldwide sales.
Since then, the demand for the game has strained
production. IEEE
Spectrum could find no Wii boxes at the
listed price; to get our test version, we paid a $100
markup to an enterprising reseller on eBay.
Vigna says the Wii has been the biggest application
of all “because the MEMS chip is the core of the
product.” (To be sure, the motion detector doesn’t do
the whole job by itself; an infrared system helps, by
setting the player’s initial position.)
In recognition of his work, ST recently made Vigna
the general manager of its MEMS product division. That
means he has to plan for the long term.
First he wants to make the sensor even smaller, even
cheaper, even tougher. “I want it to fit in all kinds of
places—shoes and textiles, for instance, where it might
be useful for medical monitoring,” he says.
“Then I want to make a three-dimensional gyroscope,
to measure rotation around three different axes. Today,
such products are quite big, a cube 10 centimeters on a
side. We want to do this in less than a 30-millimeter
cube, to serve as an image stabilizer in cameras and to
track a person’s position in the intervals when he can’t
get a GPS signal.”
Better still, he adds, would be to throw in a
magnetic detector, freeing the navigator from GPS
altogether. It would be yet another marvel from
Lilliput—the smallest compass ever sold.