Illustration by David Plunkert
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In 1998, U.S.
entertainment companies persuaded
Congress to make dramatic changes in its copyright code
by passing the Digital Millennium Copyright Act. The
gave
copyright holders new rights to control the way people
use copyrighted material and new protection for
technologies designed to restrict access or copying. The
movie and record companies argued they needed these new
restrictions to fight increased piracy threats in the
digital era.
In the eight years since the DMCA's passage, however,
piracy has not decreased, and hurdles to lawful uses of
media have risen. The Motion Picture Association (MPA),
the international arm of the Motion Picture Association
of America (MPAA), estimated worldwide losses because of
piracy to be US $2.2 billion in 1997 and $3.5 billion
annually in 2002, 2003, and 2004.
Meanwhile, entire consumer electronics categories have
been wiped from retail shelves. If three or four years
ago you didn't buy a digital video recorder that
automatically skips commercials, you're out of luck;
that feature is not in such products today. Television
executives brought litigation that bankrupted the
company offering DVRs with these user-friendly features,
because skipping commercials potentially undermines
their ability to sell commercial time.
You're likewise out of luck if you're looking to buy
software that lets you copy a DVD onto your laptop's
hard drive; it's no longer for sale, at least not in the
United States. Even if you want to put the movie you
bought onto a pocket-size video and game console, such
as Sony's PlayStation Portable, which allows users to
watch video stored on flash memory or a miniature hard
drive, you can't legally do so, because you'd have to
“rip,” or decode, it to make the transfer—and the
studios claim that this action violates the DMCA. When
you rip a CD, be it to an audiotape or an MP3 file,
you're not breaking any laws. But to rip a DVD you need
to somehow get around the encryption technology built
into a standard disc, and since such circumvention is
forbidden by the DMCA, if you rip a DVD, you are
breaking a law. Under the DMCA, legality doesn't depend
on how the copy will be used but rather on the means by
which the digital content is copied.
Now, in an even more vexing situation, U.S.
entertainment companies are successfully spreading the
copyright code changes established by the DMCA around
the world. Laws similar to the DMCA now exist in Japan,
Australia, and much of Europe. At least nine additional
countries, including Chile, Guatemala, and Singapore
have also been pressured to enact DMCA-like laws as part
of a devil's bargain with U.S. trade negotiators, who
say the copyright change is necessary to secure free
trade pacts with the United States that would govern all
sorts of commerce. And in Europe, the body charged with
defining the European digital television standards is
mixing in content-protection obligations, responding yet
again to pressure from major U.S. movie studios.
Emboldened by their successes, U.S. entertainment
companies are pushing for another wave of even more
restrictive legislation. “Broadcast flag” legislation
could require that all consumer electronics devices
recognize protected television broadcasts and
potentially refuse to copy them; a so-called “radio
flag” bill would prevent or restrict the manufacture of
hard disk recorders for digital radio; and an “analog
hole” closure would restrict the connections new digital
devices can make with analog devices.
As the entertainment industry expands copyright law,
the rising tide threatens to completely wash away many
types of innovative gadgets.
Before the passage of the DMCA, entertainment and
technology had, for the most part, peacefully coexisted.
Laws addressing the use and misuse of copyrighted
content targeted “bad actors” rather than complete
classes of technology. For example, when songwriters in
the 1920s sued radio stations for broadcasting live
music performances without paying the songwriters, the
lawyers did nothing to the companies that designed and
built the broadcast transmitter towers. And in the early
1980s, when videocassette recorders (VCRs) made it
possible for consumers to record television broadcasts,
the U.S. Supreme Court, in its landmark Betamax case,
ruled that the manufacturers of home video-recording
devices were not liable for copyright infringement.
By the 1990s, U.S. entertainment companies wanted not
just compensation but control. They went abroad to fight
for international treaties that went beyond punishing
copyright infringement. These new treaties endorsed
copyright-protection technologies and prohibited the
circumvention of these technological barriers. Then the
companies brought the treaties back home to demand an
update of the U.S. Copyright Act. And that brought about
the DMCA.
The most controversial of the DMCA's additions to
copyright made it a crime to circumvent “technological
protection measures” deployed on copyrighted works.
Under the DMCA, these measures mean any technology used
to restrict or prevent copying of or access to a
copyrighted work. Thus, the DMCA makes it illegal to
bypass a password-control system and also prevents
working around an encryption scheme that might stop
someone from copying a song to an MP3 player. Other DMCA
provisions outlaw the distribution of devices that
bypass these digital locks.
Copyright is being turned from a limited-term
incentive designed to encourage creative artists to a
broadly scoped transfer of wealth from the public to the
private realm. As the industries that generate
copyrighted materials seek control over not only their
works but also the devices on which we watch, listen to,
and remix them, copyright law is turning into technology regulation.