PHOTO: Allen Hemberger
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Allen Hemberger was safely ensconced at the University
of Notre Dame in South Bend, Ind., teaching his first
semester in the engineering department when he got the
call. It was from New Zealand. There was a giant ape in
the woods, and they needed his help. Hemberger hung up
the phone and considered the options: stay in the
Midwest teaching about visual effects or hop on a plane
to the other side of the planet to work with one of the
world's foremost directors, Peter Jackson, on his epic
remake of the classic thriller King Kong. "It
was too sweet of an opportunity for me to pass up,"
Hemberger recalls, "so I took it."
Hemberger, 28, epitomizes a new breed—and new
generation—of engineers: young people weaned on video
games who find a home in the world of Hollywood special
effects. He achieved the geek trifecta, having worked on
the Matrix
sequels, King
Kong, and, most recently, X-Men 3. This
year, the company for which he works, the New
Zealand–based Weta Digital, took home the Academy Award
for Best Visual Effects for King Kong. And,
with return trips to Notre Dame, Hemberger is helping
the next generation of engineers learn how they too can
find a home in the world of blockbuster animation. "The
demand for technically savvy people," he says, "is
always high."
Just as engineers before him were drawn into their
field by a childhood love of science fiction, Hemberger
came to the discipline by way of the new fantasy
world—video games. As a kid growing up in Kentucky, he
spent hours engrossed in role-playing games such as the
Final Fantasy series from Japan. The games feature
anime-style dreamscapes, inhabited by characters from
futuristic and forgotten worlds. "I was obsessed with
them," Hemberger says, "much to my mom's chagrin."
When Hemberger shared his interest in digital worlds
with his Notre Dame advisor, he was pointed to the one
seemingly sensible destination for him: the engineering
department. When he got into his first class, however,
he questioned whether that was the right play. "I didn't
really understand upfront that graphics was more
software-based and computer engineering was more
hardware-based," he says, "I trusted that they knew what
they were talking about."
It didn't take long, however, for him to become
disenchanted. The computer engineering curriculum seemed
from another era and had nothing to do with what he
viewed as the burgeoning and exciting new world. One
fortuitous day, he met someone in the art department who
suggested that he try his luck there. Though the young
art students wondered what an engineer was doing in
their midst, Hemberger relished the opportunity to
explore his interest in the arts. And, at the same time,
he didn't want to relinquish his passion for
engineering. Because he was forging his own independent
education, he settled for the only solution, a double
major.