IMAGE: BRENT HUMPHREYS
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TURNING HEADS: Robotic heads like this one,
designed by David Hanson, a sculptor and
engineer, could one day display a full range of
facial expressions, thanks to artificial muscles.
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I ISSUED A
CHALLENGE a few years ago to my fellow
researchers: build a robot using muscles of electrically
activated polymers that could arm-wrestle a human. I was
trying to jump-start research in the field of
electroactive polymers, or artificial muscles, and given
the state of the art at the time, I didn't really expect
to see the challenge fulfilled for a couple of decades.
I was wrong. A little over a year ago, researchers
from SRI International, a research institute in Menlo
Park, Calif., told me that their technology could be
capable of meeting the challenge. Since then,
Environmental Robots Inc. and the Swiss Federal
Laboratories for Materials Testing and Research informed
me that they would be ready to compete less than a year
from now! I couldn't be more delighted—even if it means
that my obligations as an impresario are a lot closer
than I'd envisioned.
The arm-wrestling match, when it does come off, will
be a watershed on more than one count. Today's
machines—from assembly-line robots to electric
toothbrushes—move thanks to rotary power, often
cleverly translated by gears, pulleys, hydraulic tubes,
and other intervening parts. Yet such watchmaker's
cleverness has its limits, and over the centuries,
engineers have imagined countless wonderful machines
that sadly could not see the light of day. Now, at last,
a streamlined solution is at hand: artificial muscles.
Artificial muscles are plastics that change shape and
size under electrical stimulation. Because they are
plastics—that is, polymers—they are light and can be
cheap, pliable, quiet, and shatterproof. Also, they can
be designed for particular properties, filled with
sensors and other components, shaped for specific
actuators, and manufactured on scales both macro and
micro. Unlike most active materials, such as
semiconductors and shape-memory alloys, however, these
electroactive polymers work according to a variety of
principles, offering different tradeoffs of power,
extensibility, reaction time, and other qualities.
The list of hoped-for applications of electroactive
polymers reads like an excerpt from a sci-fi writer's
notepad: artificial limbs and organs, steerable
endoscopic catheters, strength-amplifying exoskeletons
for astronauts and disabled people, and muscles to make
truly lifelike humanoid robots. It includes small robots
that fly like insects or burrow like worms, robotic
hands that transmit the sense of touch directly to the
hand of an operator through virtual-reality gloves, and
wall coverings that sense sound waves and generate
antinoise waves to cancel them out. In fact, the first
commercial applications of these polymers have already
appeared, if only as toys—in December 2002, a Japanese
company, Eamex Corp., in Osaka, produced robot fish that
swim in an arrestingly natural way. Pulses of power from
a coil in the fish tank are received by a corresponding
coil in the fish. These power the toy's polymer
actuators, propelling it through the water.
I entered this field, inadvertently, a decade ago. I
had won a three-year contract from NASA to develop an
artificial muscle based on polymer actuators described
in a 1982 paper, for, among other things, amplifying the
strength of an astronaut in a spacesuit. The authors
claimed their actuators generated an enormous amount of
force and had a whopping contractility, or strain, of
almost 15 percent—meaning they could contract 15
percent of their length. After about a month working on
the project, my team and I discovered that they had
erred on the high side to the tune of four orders of
magnitude. The hope of making a muscular spacesuit
deflated before my mind's eye, and so I began a feverish
search for alternatives.