photo: Matthew Mahon; digital illustration:
sandbox studio
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It's a warm January
afternoon in Austin, Texas, where another
movie is being shot. That's not so unusual; with its
laid-back pace and funky vibe—the city's motto is “Keep
Austin Weird”—this university town has become a hive of
independent filmmaking over the past decade, sparked by
the success of local directors Richard Linklater and
Robert Rodriguez. Both directors built their reputations
in part on their willingness to experiment with
low-budget digital animation and special effects.
But even by Austin's anything-goes, do-it-yourself
standards, today's shoot is notably bootstrapped. For
one thing, it's being made above the Pita Pit sandwich
shop, overlooking a busy downtown street. The movie
studio here at Rooster Teeth Productions consists of a
tiny windowless room at the end of a hallway, in what
used to be the restroom of a Wendy's burger joint. “We
had to run 30 gallons of bleach in here to get out the
smell,” says Michael “Burnie” Burns, a stocky
34-year-old in a T-shirt and beat-up jeans who cofounded
Rooster Teeth five years ago.
The aroma of disinfectant may have dissipated, but the
place still suggests more slacker hangout than
filmmaking enterprise. The only pieces of equipment in
sight are three Microsoft Xbox 360 video-game consoles,
assorted Xbox controllers, a 3-gigahertz Hewlett-Packard
Blackbird desktop computer, and the obligatory lumpy
couch. There's no sign of the usual trappings of
Hollywood moviemaking: no actors, no stylists, no
catering table. Also missing are sets, costumes, and
props. That's because at Rooster Teeth, the cinematic
process occurs almost entirely within that HP computer.
Burns and the four other young geeks intently twiddle
their Xbox controllers, moving their video-game
characters on screen in carefully choreographed moves.
Technically, all five are playing the science-fiction
shooter game Halo
3, but they're also making a movie. As the
players put the characters through their motions, the
computer records all the action, which will then be
edited and paired with dialogue and a soundtrack into a
short animated video.
It's a new genre of filmmaking called machinima, and
it's one of the brashest DIY developments to hit
moviemaking since Roger Corman pointed a camera at a guy
in a rubber monster suit and catapulted himself into
B-movie history. What's making it possible is the latest
crop of popular video games and Internet environments,
like Halo
3, the human-simulation game The Sims, and the
virtual world Second
Life. These products all have deeply
immersive environments powered by sophisticated
real-time three-dimensional graphics engines, and they
usually come with free video-editing software and other
tools that let players modify the games' characters,
environments, and sound and then create and record their
own scenarios. Machinimators exploit those free tools to
produce animations that span the gamut of film types,
including short comedic riffs, serial sitcoms, and even
2-hour feature-length films.
Machinima (a mashup of “machine” and “cinema,”
pronounced muh-SHIN-ah-muh or mah-SHEEN-ah-muh) isn't
intended for the silver screen; most of the films get
downloaded or streamed via the Internet and watched on a
computer monitor. And they're cheap to make: instead of
pouring millions of dollars and many months into a film,
Rooster Teeth may spend US $5000 and a week's time on a
5-minute video—and that covers everything from the
first-draft script to the final formatting and uploading
of the finished film to the Web.