Any great nonfiction
book combines education with entertainment.
In drafting my A-list of general-interest books about
technology, I considered impact and significance but
gave still more weight to the reading experience. This
is a collection where lay readers can appreciate each
entry—and engineers, programmers, and other tech
professionals can't afford to miss a single one.
PHOTO: Timothy Archibald
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The Pencil: A History of
Design and Circumstance
Henry Petroski (Knopf, 1989)
Early in his exhaustive study of the invention,
refinement, production, and commercial history of this
humble and indispensable writing implement, Henry
Petroski claims, “It is by trying to understand simple
ideas and principles in terms of the most complex of
examples and issues that we tend to feel overwhelmed....
What might seem to be the secrets of engineering are in
the common as well as in the uncommon, in the small as
in the large, in the seemingly simple as in the
indubitably complex.” The Pencil
justifies this contention. Though the lead-pointed
device seemingly sprang out of nowhere (it is first
mentioned in a 1565 book on fossils), Petroski traces
its origins and skillfully follows its progress from
early appearances to a product of the emerging age of
assembly-line industries. He is less interested in the
cultural history of the pencil than in its steady
evolution. The cast of characters is not necessarily the
most colorful bunch. A notable exception is Henry David
Thoreau, whose name is associated not only with Walden
Pond but also the leading 19th‑century pencil-making
operation in America. The star here is really the stick
of cedar and graphite we take for granted. Every aspect
of the pencil—the graphite, the eraser, the shape, the
color—is examined thoroughly. Maybe a little too much
so, as Petroski can be long-winded and might have
benefited from a more liberal application of an eraser.
Nonetheless, The
Pencil never loses sight of its point.
PHOTO: Timothy Archibald
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Mirror Worlds; or, The
Day Software Puts the Universe in a Shoebox…How It
Will Happen and What It Will Mean
David Gelernter (Oxford University Press, 1991)
William Gibson, in Neuromancer,
introduced the concept of “cyberspace as place.” And
another sci‑fi writer, Neal Stephenson, in Snow Crash, took
pains to explain how a computer-based world might work
[see sidebar, ]. But the prize for prescience
goes to computer scientist David Gelernter, who in
Mirror
Worlds outlined how an alternative universe
that reflected and interacted with physical reality
would emerge. Though he knew that the picture he drew
had elements of the cyberpunk to it, he bristled at the
idea that his vision could be viewed as another version
of Gibson's matrix or Stephenson's metaverse. “There is
nothing science-fictionish about these programs,”
Gelernter wrote. The book was written before the
Internet exploded, and parts can seem dated. But time
has proven it correct: our current connected
state—always on, perpetually blogged, and
geo‑tagged—is beginning to look a lot like one of these
mirror worlds. Consider this thought: “When you switch
on your city Mirror World, the whole city shows up on
your screen, in a single dense, live, pulsing, swarming
picture.” Sound familiar? While assessing the direction
of open services like Google Maps and Facebook, I keep
returning to Mirror
Worlds as the best way to understand how
computational reality coexists and merges with the
physical world.