PHOTO: ROBOCUP FEDERATION
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T-minus 10 minutes till kickoff, and everyone's set to
go—the athletes are finishing their warm-up laps and the
officials are huddling in pre-game conferences on the
sidelines. Suddenly, the smell of burnt rubber and fried
circuits fills the air. This can only mean one thing: A
key player has just gone down.
At the 2006 RoboCup
(http://www.robocup.org) in Bremen,
Germany, these kinds of electronic
mishaps were par for the course—along
with kamikaze-swift attack passes to rival
any Pelé feat. Billed as the tech equivalent of soccer's
FIFA World Cup, the event, which took place from 14-18
June, showcased the cream of the artificial-intelligence
crop. Thousands of competitor robots from 36 different
countries competed in an array of divisions from “small”
to “middle-sized” to “four-legged.” The premise driving
the RoboCup, now in its tenth year, is that robotic
critical-thinking skills are best honed and demonstrated
on pool table-sized playing fields.
“In soccer, it's difficult to plan. You can't just
say, 'I'll start up the system, and five minutes later,
the ball will be in the goal,'” says Hans-Dieter
Burkhard, a robotics engineer at Berlin's Humboldt
University and vice president of the RoboCup Federation.
“You always have to adapt, and that is what humans do
very well and what robots are learning to do.”
For members of the RFC Cambridge team, made up of
engineering students from Harvard University and the
Massachusetts Institute of Technology, adaptation became
the name of the game by necessity. With one member of
their robot squad out of commission, the remaining three
bots were tasked with picking up the slack in their
first-round faceoff against the Field Ranger team from
Singapore Polytechnic. Initially, the numbers deficit
seemed to be too much for RFC Cambridge to overcome.
Field Ranger mounted an unopposed blitzkrieg mission as
its opening gambit, racking up several goals in less
than 5 minutes.
But the tables turned as Field Ranger developed a
collective case of performance anxiety. The robots
converged around the orange ball in a tense semicircle,
the goal within striking distance, but then abandoned
their strategy, wandering aimlessly like bored kids
waiting for a school bus.
“Was ist das
Problem?” one spectator whispered to another.
“Kaputt!”
was the reply.
As similar confused moments on other courts
illustrated, the biggest challenge for many teams has
been designing robots that can respond when unexpected
situations crop up. In order for a computer-based brain
to be truly adaptable, “its internal world models have
to be very complete,” says Anna Foerst, an artificial
intelligence expert at St. Bonaventure University, in
New York. “If not, it might encounter a situation that’s
completely new, and it might not have a parallel for
that in its memory.”
The Attempto team from Germany's University of
Tubingen hit just such a snag in one of its early
matches when the sun streamed through the windows of the
arena. “When sun comes in from the outside, the colors
on the field change,” says team member Hannes Becker.
“That can interfere with the robots' visual systems.” If
the bots can no longer detect the wavelengths of shades
they have been precisely trained to recognize—the green
of the turf and the orange of the ball, for
example—coordinated drives toward the goal lose their momentum.