ILLUSTRATION: LARRY JOST
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“You’ll be able to walk down the street,
look in the storefronts, and see what’s there”
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The
headline-making rivalry in the Internet space today is
between Microsoft Corp. and search engine champ Google
Inc., two companies that have long demonstrated an equal
willingness to spend money in pursuit of their aims. Now
each of the rivals has made an acquisition that may
point to the next big thing in the evolution of the
Internet—the use of imagery, including photos taken from
space, to give people browsing the Web instant access to
near-perfect virtual representations of just about any
spot on Earth.
Both companies are seeking to dominate what’s called
in the jargon of the trade “local search”—electronic
versions of the kind of information found in local
telephone directories. It’s a market that generated more
than US $3 billion last year and could reach $13 billion
by 2010, says The Kelsey Group, a media research firm
based in Princeton, N.J. Microsoft’s Virtual Earth and
Google’s Google Earth already give computer users the
ability to enter the name of a city or a street address
and watch as a photo giving a bird’s-eye view of the
desired location appears on the screen. But your view is
still limited mostly to the tops of buildings.
With Microsoft’s acquisition of Vexcel Corp. and
Google’s of @Last Software, both in Boulder, Colo., the
two competitors want to provide photos and highly
realistic computer-generated simulations to give a
heretofore unattainable sense of where, say, an
amusement park is situated in relation to a hotel—and
not just from above, but from the ground, as if you were
right there. These acquisitions bring the rivals closer
to achieving their ambitions of creating virtual worlds
resembling the ones in video games but depending
entirely on accurate topographical data generated from
cameras and satellites.
What do users gain from these topographic
representations? William B. Gail, vice president of
mapping and photogrammetric solutions at Vexcel, offers
this example of what services the company plans to offer
in the next couple of years: “If you’re going to go
shopping and you have a list of stores in, say, midtown
Manhattan, it would be a lot different if you could
actually visualize where you’re going to be.” Through
these sites, he says, “You’ll be able to walk down the
street, look in the storefronts, and see what’s there.
If you’re planning to make restaurant reservations, you
can virtually go inside a restaurant, sit at each of the
tables, and select the one with the best view.”
Some form of this application is going to be available
within the next two years, Gail predicts. And soon
after, access to these ever-more-realistic virtual
worlds will become part of every computer application.
Electronic schedulers, for example, will present
three-dimensional maps representing the locations of
appointments, and in-car navigation systems will use
this same capability to give drivers more information
about the lay of the land. Traditionally, images of the
Earth taken from planes and satellites have been used
only for weather forecasting, land surveying, climate
change research, and for strategic military applications.
The acquisition of Vexcel, which was finalized on 4
May, greatly enhances Microsoft’s ability to make
precise measurements of the distances between landmarks
appearing in 2‑D images and to store and process vast
amounts of image data. The hardware and software Vexcel
produces for remote sensing and aerial mapping, such as
the UltraCamD, an 86-megapixel large-format digital
aerial camera, are recognized as some of the best in the
mapping services industry.
Days before Microsoft disclosed its plan to purchase
Vexcel, Google announced that it was acquiring @Last,
best known for its SketchUp 3-D design software. Google,
already confident that it can accurately account for the
distances between landmarks in its local search
database, got in SketchUp a tool that makes it much
easier to translate this data to 3-D models. The
software also makes it easy to add details that make the
models appear more realistic—the ultimate aim of local
search.
A cofounder of @Last, Brad Schell, says his company
“brings with it the software and the engineering
know-how that allow users to build whatever they dream
up in three dimensions and then gives us the ability to
overlay these designs on the virtual world being created
[in Google Earth].”
Vexcel and @Last are but two of a cluster of small
companies that have sprung up in the Boulder area—a
major center of earth sciences, earth sensing, and
computer modeling—to meet the needs of U.S. government
scientists and aerospace companies like Lockheed Martin,
Ball Aerospace, and Raytheon.
Another small Colorado company, Space Imaging Inc., in
Thornton, was recently acquired by Orbimage Holdings
Inc., of Dulles, Va., to form GeoEye, now the world’s
leading provider of images taken from space. (That puts
GeoEye ahead of SPOT, which is co-owned by the French
aerospace and mapping agencies, the Alcatel group, the
Belgian government, the Swedish Space Corporation, and
the European Aeronautic Defense and Space Company, or
EADS.) Space Imaging and DigitalGlobe, in neighboring
Longmont, Colo., provide a lot of what is seen on
Virtual Earth and Google Earth, says Gail.
“There are a lot of start-ups here in Boulder—whether
it be software, biotech, and, of course, satellite
imaging companies,” says @Last’s Schell. “I’ve heard
some folks describe it as the Silicon Valley of the
Rockies.” Susan Graf, a spokesperson for Boulder’s
Chamber of Commerce, says the city “is ranked as one of
the best places to live by Forbes and Money magazines,
and we have a wealth of well-educated people to work in
the industry.”
An interesting wrinkle in the virtual worlds that
Microsoft and Google are seeking to conjure up is that
they will likely be populated in part with images
contributed by consumers themselves, à la Wikipedia, the
online encyclopedia. According to an internal Microsoft
document, all it would take to post images of your
hometown is a cellphone with a camera. “Imagine hundreds
of millions of users clicking photos and uploading them
to create a very current virtual world spreading from
New York City to villages in Botswana,” the document says.