Image: 3DGeo Inc./REPSOL
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BITS AND BARRELS: A 3-D image reveals a salt dome trapping a
hydrocarbon reservoir whose core area is visible
in the horizontal slice.
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Oil exploration is a hit-or-miss business. Just
drilling one well in the deep waters of the Gulf of
Mexico to find out if it contains oil can cost $100
million. So oil companies do all they can to avoid
hitting dry wells. That’s where seismic imaging comes
in. Better images mean less risk. So Repsol is not alone
in its quest to solve the two-way wave equation.
“Every major oil company and seismic contractor is
going after this,” says William W. Symes, a
computational seismology specialist at Rice University,
in Houston, who is not involved with the Kaleidoscope
Project. Access to MareNostrum may give the
American-Spanish team “a bit of a leg up,” he says,
adding, “The main thing they’ve got is some very smart
people with a great deal of theoretical background—and
they are crackerjack programmers.”
One of those hotshot coders is Dimitri Bevc
(pronounced “BAY‑oats”), who is president and a
cofounder of 3DGeo. From the picture windows of his
fourth-floor office in Santa Clara, he can see the
Diablo Range, and it’s a source of inspiration for Bevc,
an experienced mountain climber.
But today he’s pondering deeper things. He taps his
keyboard and opens two large images on the screen. Each
shows a cross section of a cube of earth below the
seafloor, 14 km on its sides, that contains a
mushroom-shaped salt body. To the untrained eye, the two
grayscale images are very similar. But there’s a key difference.
“Look at these vertical lines,” Bevc says, pointing to
the stem of the salt mushroom, where its edges merge
with the surrounding sediments. In one image, created
using the one-way wave equation, the stem is blurry; in
the other image, based on the two-way wave equation,
it’s sharp. “This has huge implications in the drilling
planning,” he says. “Here you can’t see very clearly
where the target is. Here you can.”
Bevc explains that oil is less dense than the
sediments, so it tends to flow up through the Earth’s
layers. But it can’t flow through impermeable salt
bodies. As a result, oil accumulates in pockets resting
against the salt structures. When you drill, you want to
reach the top of the reservoir so that the oil flows up
into your pipe. And when planning where to make a $100
million hole, you don’t want a blurry image.
To appreciate how 3DGeo solves the two-way wave
equation, it helps to understand how seismic imaging
works. It begins with a marine seismic survey. A
specially built ship cruises over an area of interest
and fires an air gun that sends a powerful sound wave
into the ocean. This wave propagates through the water
and down through subseafloor layers of sandstone, shale,
salt, and other materials, producing echoes that return
to the surface. The ship tows a dozen or so cables, each
up to 10 km long, carrying thousands of hydrophones that
measure the minute pressure waves of the echoes. In a
typical survey, the ship covers 3000 square kilometers,
about three times the area of Hong Kong, and fires the
air gun tens of thousands of times. Hard-disk drives on
the ship record many terabytes of echo data.
Then comes the real challenge: transforming that data
into images of the Earth’s interior. Today’s most
advanced seismic-imaging codes rely on an ingenious
technique devised by Stanford University geophysicist
Jon Claerbout in the 1970s. Basically, Claerbout’s
method takes the recorded echoes, runs them through the
wave equation as a mathematical extrapolation tool, and
tells you the depths at which the echoes originated.
With enough echoes, you can get a detailed image of the
subsurface realm.
The wave equation consists of a single expression—a
second-order linear partial differential equation—that
describes the propagation of a wave as a function of
space and time. It is commonly used not only in
geophysics but also in acoustics, fluid dynamics, and
electromagnetism. It can describe the behavior of a
vibrating string, sound in air, waves in water, and
light waves. In geophysics, the equation gives you the
pressure produced by a sound wave at a specific point
and time.
To solve the wave equation in three dimensions for a
large volume, you need a very powerful computer. You
start by creating a large 3-D grid of numbers that
represent the surveyed volume of ocean and subseafloor
earth. Each point in the grid stores the pressure of one
or more sound waves present at that spot.
Seismic-imaging codes use the wave equation to
extrapolate, or “push,” the echoes from the top of the
grid, where they were recorded, to intermediary
positions, where they originated. To keep things simple,
this extrapolation assumes that the echoes traveled in
only one direction: from the intermediary positions
within the Earth straight to the surface—hence the name
one-way wave equation.
The method worked beautifully for years in such areas
as shelf waters, but geophysicists recently discovered
that it can’t accurately image sites with more complex
geological structures, such as salt bodies buried deep
below the seafloor. The reason is that the one-way wave
equation doesn’t account for the specific echoes
ricocheting in multiple directions around those structures.
Now solutions for the two-way wave equation, which
emerged in the 1980s, promise to overcome those
limitations. The two-way wave equation method is
different from its one-way counterpart because it
accounts for cases in which a wave bounces a few times
under, say, a salt dome before emerging as an echo. The
two-way wave equation can retrace that propagation and
thus image the area under the salt body.
The idea is to get rid of the extrapolations and
instead use the complete wave equation to simulate the
actual
path of the echoes through the subsurface
sediments. But how do you retrace those paths when all
you have is information about the echo as it entered the
hydrophones on the ship? Such a simulation would require
going backward in time! The good news is, you can—in a
computer, at least.