PHOTO: Fox
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Agent Jack Bauer tethered, as always, to his
high-tech phone.
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Last month, the sixth season of the Fox network
television show “24” came to small screens, and fans
began clearing their calendars accordingly. As any
diehard will tell you, wearily, you don’t just watch
this show, you give your life over to it. You record it.
You watch it again. Maybe you even pile up episodes in
order to burn through two, three, four, or eight of them
in a stretch.
The clever real-time premise is that of a bad-boy
counterterrorist agent who has 24 hours, played out in
as many episodes, to save the world. The secret sauce,
however, is the science, which the show portrays and
exploits in ways that compellingly reflect our times. In
the world of Agent Jack Bauer, science is the root of
all evil. Each season, without fail, a terrorist group
has its paws on some newfangled weapon, often biological
or chemical, that they’re racing to unleash.
The show’s Evil Science is creepy for its sheer
cleanliness: the stuff could have come from The Sharper
Image catalog, and it embodies a fear of technology that
goes back to science-fiction movies like The Day the Earth Stood
Still, in which something sparkling and
precise came out of nowhere, apparently threatening to
exterminate the onlookers. Here the terrorists aren’t
launching missiles from the backs of pickup trucks.
They’re well-dressed Brits who dispatch warheads like
Post-it Notes. There’s nothing scarier than that.
With its ticking clock, stealthy missions, and
geeky gadgetry, the show is tailor-made for video games.
Agent Bauer, on the other hand, is all about the
messy tech. He’s the ultimate code warrior, constantly
under siege by the technology of everyday life. If you
think you’re tethered to your cellphone or Blackberry,
just try being Bauer, the living embodiment of
everything we despise about being constantly in touch.
He’s alwaystaking calls from the Counter Terrorist Unit,
downloading coordinates as he speeds down Highway 101,
uploading photos of a bomb he has to diffuse. No wonder
he screams so much.
But it’s not just the science within the show that
makes it so compelling, it’s the dissemination of the
content. TV’s “24” epitomizes a new trend in the science
of Hollywood: taking a geeky show and spreading it
across all available media and technologies. With its
ticking clock, stealthy missions, and geeky gadgetry,
for example, the show is tailor-made for video games.
Federal agent Jack Bauer doesn’t merely return each
week, he advances episode by episode, braining thugs and
solving tasks like a player gunning through levels of
the video game Resistance: Fall of Man.
Consider two recent spin-offs. One, 24: The Game,
takes an ambitious stab at a TV game mash-up by casting
players as the hero in a bonus season of your favorite
show. With a taut script by “24” show writer Duppy
Demetrius and gravitas voice-overs by Sutherland and his
costars, the action stitches together seasons two and
three. Players meet Chloe and Chase before they hit the
tube, and they get resolution on President Wayne
Palmer’s gnarly burn at the close of Day Two. Demetrius,
the lone gamer on the “24” staff, says it’s a “happy
accident” that the show’s style lends itself to
exploring unanswered questions in this medium. “The
extent of the creators’ game playing ended with
Space
Invaders,” he says.
But while the split-screen-cut scenes and
Sutherland’s rocker Bon Scott screams deftly evoke the
look and feel of the series, the gameplay pales. It’s
one thing to watch Bauer sweat his way through diffusing
a bomb, but a yawn to click through a puzzle that does
the same thing. Josh Bernoff, a TV and entertainment
analyst with Forrester Research, in Cambridge, Mass.,
says it’s a cautionary tale for, say, a game based on a
lost season of “The Sopranos” television show. “You
can’t just shovel your show into this new medium,” he
says. “You have to work hard to be effective.”
The second spin-off, I-play’s mobile 24 game, is more
immersive, because you play it on Bauer’s own favorite
toy: a cellphone. “The mobile phone is a critical part
of the series, so it’s a natural extension to be a
gaming element.” says David Gosen, I-play’s chief
operating officer at Digital Bridges, in London and San
Mateo, Calif. Just as Bauer does, players take calls and
missives from Chloe and others at the Counter Terrorist
Unit, with the characters appearing in stills on the
screen. On a phone, the lo-fi puzzles make sense, and
the ticking of the digital clock’s countdown keeps the
“24” flavor.
If gaming and television don’t provide enough of a
fix, diehards can always suck down episodes of the fifth
season of “24” for US $1.99 a pop on
http://24on.myspace.com. Or they can sit back and wait
for the 24
movie that is reportedly shooting later this year, in
Morocco and London.
This always-on science is catching. TV’s “The Office”
experimented with a series of Web-only episodes that
explored alternate story lines. Mark Burnett, creator of
hit reality TV shows like “Survivor,” recently got into
the act with “Gold Rush,” a game show that would play
out both on the Web and on TV. “Lost” took a similar
stab at creating an online game that would appeal to the
same slavishly addicted geeks who watch the show. The
proliferation of nerd-friendly TV hits, like “Heroes”
and “Battlestar Galactica,” should lead to more of the same.
But “24” has raised the bar higher than any other
show so far. Between the “24” you can play and the “24”
you can watch, there’s no escaping the end of the world,
as experienced by Jack Bauer. The clock is ticking. The
Evil Technologists are on the other end of the line.
Their fingers are on the big red buttons. The world is
going to blow up at any second. And, as the science of
television blurs between high-tech fiction and
21st-century reality, saving the day won’t just be up to
Bauer anymore. It could just as much be up to you.