PHOTO: 3DConnexion
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Professionals who regularly work with computer-aided
design tools to develop products or who use
three-dimensional modeling software to create virtual
environments and objects will be familiar with input
devices like the SpaceNavigator. Reminiscent of the
video game paddle of the 1970s, the SpaceNavigator can
be twisted left and right. Unlike those classic paddles,
however, the SpaceNavigator can also be pushed and
pulled in any direction, including up and down. It can
even be tilted.
This type of controller is meant to complement a
mouse. With it in one hand and a mouse in the other,
users can manipulate and navigate around 3-D scenes and
objects, while simultaneously doing edits and issuing
other instructions.
What’s new about the SpaceNavigator, from San
Jose–based 3Dconnexion, is the price—just US $59, a
steep drop from the hundreds of dollars that similar
tools have gone for in previous years. Admittedly, it
doesn’t have all the bells and whistles of its more
expensive brethren, but its functionality will be just
right for many users.
The SpaceNavigator is coming along at a good time, as
more and more hobbyists and even regular users are
experiencing and developing 3-D content. Exploiting this
groundswell, in a clever move that makes both companies’
products much more attractive, Google, in Mountain View,
Calif., has built specific support for the
SpaceNavigator into two of its most popular free 3-D
offerings: Google Earth and Google SketchUp.
While you can use a mouse to navigate in Google Earth,
it’s a cumbersome experience compared with using the
SpaceNavigator. With the SpaceNavigator, you can zoom
around the Earth as if you were flying. A nudge on the
controller can send you soaring along the cliffs of the
Grand Canyon or through the concrete jungle of New York
City.
The SpaceNavigator also considerably improved the
experience of modeling objects using Google SketchUp,
although it took a bit of experimentation with the
program settings to find a setup that worked well for
me.
If there’s one drawback to the SpaceNavigator, it’s
the associated software. The roots of 3Dconnexion (a
Logitech International subsidiary) are in the pro
modeling community, where a relatively small number of
programs are used, allowing software support for
controllers to be built in on a case-by-case basis, as
with Google Earth and SketchUp: only the two control
buttons mounted on the side of the SpaceNavigator’s base
are generally configurable. Ironically, then, even
though the device is officially supported only on PCs, I
was best able to adapt the SpaceNavigator for
“off-label” uses on my Mac, thanks to a $15 utility
program called ControllerMate (available from
http://www.orderedbytes.com).
Using ControllerMate, I was able, for example, to use
the SpaceNavigator with Apple’s iMovie video-editing
software, twisting the device to advance or rewind video
clips. I hope that once 3Dconnexion begins to see the
unexpected ways in which a broader user base is apt to
use the SpaceNavigator, the company will support such
configurability directly. All in all, though, the
SpaceNavigator is a well-made product that’s coming
along at the right time and at the right price.