ILLUSTRATION: JOHN SPRINGER COLLECTION/CORBIS
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Anyone who chronicles technology for a general
audience faces the same challenge— how to make a story
interesting and accessible, while getting the science right.
I faced this while working on my first non-fiction
book, Masters of
Doom. One of the lead characters is John
Carmack, the venerated programmer of the computer games
Doom and Quake. Carmack is considered one of the best
coders in his industry, and I needed to convey the
essence of his innovations—what makes him unique and
important—to people who think a binary space partition
is a form of orthodontics. Now that Masters of Doom
is being developed into a movie for Showtime, the
challenge is back in meta-form—how to convey the
science and technology of computer programming in a
compelling but accurate, filmic way.
Writers, filmmakers, TV producers, theater directors,
game makers, or anyone who chooses science as a subject
for depiction has to strike the right formula of style
and substance. Often, however, despite their best
intentions, they get it wrong. And when they do, the Bad
Science Nerds are waiting to nail them.
To some degree, I think anyone with even the slightest
geek cred—gamers, technologists, Trekkies, webheads,
tech writers—is a Bad Science Nerd, too. BSNs are
easily identifiable. We're the ones in the back of the
theater muttering, "Oh please!" when a missile
intercepts an earth-bound asteroid at the last second,
or pretending to self-induce vomiting every time a chip
goes missing with the all-important secret code (in
movies, it seems, there's no such thing as data
back-up). And we even have our very own Siskel and
Ebert, the big thumbs of bad science themselves: Phil
Plait and Tom Rogers.
"Movies don't have to be accurate, but if it's
just as easy and would make them better, at least
try."—Phil Plait, Bad Astronomy Web site
Plait and Rogers, respectively, run the Web sites Bad
Astronomy
(http://www.badastronomy.com) and
Insultingly Stupid Movie Physics
(http://www.intuitor.com/moviephysics).
The sites chronicle and explicate science gaffes, from
Armageddon to
Titanic. Though
they're run separately, they have a common mission: to
sift out the good science in movies and television from
the bad or, more often, awful.
"A movie has got to have a sense of reality, even if
it's a fantasy," says Rogers, who teaches physics at
South Side High School in Greenville, S.C. And it's not
just a nerdy concern, he adds, it's for the sake of
future generations. "What I find is people really
believe this stuff," he says. "We're filling people's
minds with silliness. I don't think it leads to clear thinking."