PSP mods
started surfacing online almost immediately
after the gadget's release. One of the notable early
hacks came when someone discovered that the creators of
the PSP's hovercraft racing game, Wipeout Pure, had
included a simple Web browser inside the game. Intended
for downloading game content, the browser could be
redirected to other sites by the technically savvy.
Hackers began gleefully surfing the Web with the tiny
handheld, and even playing rudimentary online games such
as Tetris.
But the online exploits were just the beginning.
Hackers soon found out that with a bit of trickery, it
was possible to run code directly from the PSP's memory
stick. Sony included that feature so that it could
distribute minigames or expansion packs for the PSPs.
But hackers saw another application: home-brewed games.
Rather than spending thousands of dollars for a PSP
game-development kit, someone could simply code, say, a
chess game on a PC and load it on a memory stick.
While some hackers circumvented the copyright
protection scheme to run home-brewed programs off the
memory stick, others busied themselves with hacking
Sony's proprietary media discs, which store PSP games
and movies. Before long, intrepid gamers could watch
home movies as well as use home-brewed software. "Very
little of the motivation is about playing pirated
games," Sample says. "It's about playing the cool
programs that people have written."
An example is PSPKick, a free download that converts
the PSP into a drum machine. Users can create a rhythm,
then change the volume and pitch of the notes, and then
save the sounds they make as .wav files and incorporate
them into professional sound-editing programs. Graphic
designer Nathan Wray and his friend Noah Vawter, a
graduate student at the MIT Media Laboratory, developed
the software, which they're distributing online [see
photo, "Music
Mod"]. Mods "are a great way for people to
produce something without having to go through the
painful and extremely costly process of getting rights
and a development platform," Wray says. Besides, he
adds, "the more people making music, the better."
Sony, not surprisingly, isn't pleased. With the game
industry losing an estimated $3 billion per year to
piracy, Sony is eager to plug any holes on its new
machine that could be used to copy or run pirated games.
And Sony has a solution: firmware. The North American
version of the PSP, for example, shipped with firmware
Version 1.5, which was soon followed by two upgrades. To
entice more gamers to update their machines, Sony packed
its 2.0 upgrade with new features, including the
"official" Web browser.
The 2.0 firmware also prevented gamers from playing
homemade code. So, of course, the hackers fought back. A
group of PSP hackers calling themselves SonyXteam
disseminated a program called SXT Version Changer, which
downgrades the firmware. But the cat-and-mouse game
continues, with Sony's recent release of firmware
Version 2.5.
For hackers it may soon be "game over" after all.
"Eventually," says the webmaster of PSP Updates, "Sony
will close enough of the loopholes in their security to
prevent easy access to the system. At this point, I fear
that people will have to make a choice to either cease
updating their systems and keep the ability to run home
brew, or to update the systems, lose the ability to run
home brew, but be able to play newly released official
games." [See photo, "Update
vs. Home Brew."]
And that, hackers say, is the heart of the problem.
The success of hack-friendly games such as Doom and
Quake shows that the PSP could benefit from being more
open, they say. But Sony isn't going there yet. "We have
a rollout plan already developed and scheduled for each
upcoming feature of the PSP, and outside influences
haven't affected this process," Sony's Koller says.
"While we recognize the creativity of some of the
available mods, we are diligently following our schedule
for official updates to the PSP system."