The dancers stand
motionless at their positions and the room
grows quiet. But as the music starts, they begin to
move, bending, turning, and waving their fans gracefully
as they perform a traditional Japanese dance. Yoshihiro
Kuroki watches in silence, occasionally making notes.
But as the dance ends, he beams with happiness. The
performance has been flawless.
There have been many performances of traditional
Japanese dances over the centuries, but this one is
unique, because it is performed not by human dancers but
by robots. And the performance takes place not in a
dance studio but in a laboratory of Sony Corp.'s
Entertainment Robot Co. in Shinagawa, Japan, where
Kuroki is general manager. He is the mastermind behind a
series of ever more capable humanoid entertainment
robots, starting with the Sony Dream Robot, or SDR, in
1997, up to the current QRIO (pronounced "curio") in 2003.
These delightful machines are only 58 cm tall, about
the size of a newborn infant, weigh about 7 kg, and move
with 38 degrees of freedom, each with its own
servomotor.
QRIO's predecessor, the SDR4X, announced in 2002, can
walk, dance, sing, speak, recognize faces, and
understand continuous speech. Each robot has two
charge-coupled-device cameras to detect color and
position and can locate a colored ball, move toward it,
and kick it into a goal. It also has contact sensors in
several joints to avoid pinching real human fingers.
Seeing the robot perform, it is difficult to remember
that there is no sentience behind those glass eyes.
Kuroki knew he wanted to work with robots ever since
his second year of high school. His school was
affiliated with Waseda University in Tokyo, and one day
his class visited the lab of Professor Ichiro Kato. Kato
had a vision, says Kuroki, that the 21st century would
be the age of the personal robot. That vision was contagious.
Close Friends:: QRIO, Sony's entertainment robot, sees, hears,
dances, and sings. Here, he shakes hands with
Yoshihiro Kuroki, his creator.
In 1973, as soon as he was out of high school, Kuroki
headed straight for Kato's lab, where Wabot 1, for
Waseda robot, had just been developed. Kuroki, though,
was not assigned to build humanoid robots but rather to
develop prosthetic arms. Much of his work in graduate
school was to analyze the electrical signals from real
muscles and transfer the information to the prosthetic
arm to make it move appropriately. "So it's similar to a
robot," says Kuroki, "which also has artificial hands
and limbs."
When he joined Sony Corp., Tokyo, in 1977, straight
out of graduate school, there were no jobs for designers
of humanoid robots. He started a project to develop
robots for manufacturing television tubes, camcorders,
and audiocassette players.
At the time, Sony's manufacturing lines were highly
automated. But in 1990 the company did a complete
about-face and redesigned its manufacturing lines to
focus on human assembly—a decision that turned out to
be a stroke of luck for Kuroki. "I was very disappointed
and had to change my job," he says. "And then I decided
it was time to develop a personal entertainment robot."
He and a colleague, Tatsuzo Ishida, started by
researching the history of humanoid robots, including
one developed in the 19th century by Hisashige Tanaka,
the founder of Tokyo's Toshiba Corp. Kuroki laughs as he
tells about the "karakuri doll," which could pick up one
of four arrows, fix it in a bow, draw the bow, and shoot
it at a target. "Three of them hit the target, and one
of them is programmed to miss it."
It was while he was studying the field, in 1990, that
Kuroki traveled to Hollywood to see No. Five, the
robotic hero of the movie Short Circuit, along with No.
Five's creator, Eric Allard. He was particularly
impressed with the robot's ability to express emotion by
moving its eyebrows and widening and narrowing its eyes.
Back in Japan, Kuroki set to work designing Sony's
first entertainment robot. He knew he could not use the
same servomotors that he had designed for the assembly
robots in the 1980s, because this robot was much more
complicated. All told, its torso, neck, and limbs had to
have 28 degrees of freedom, compared with 4 degrees for
the assembly robots. So he decided to develop special
servomotors specifically for his small humanoid.
He and his team produced the first prototype in 1997.
And the first time they switched it on, it made some
weird motions and didn't behave very well. If the robot
moved its arms one way, it fell over, because there was
no countering movement to compensate for the shift in
the center of gravity. Since then, engineers have
designed a whole-body motion control system that knows
what each joint is doing and calculates what other
motions have to occur to keep the unit upright and stable.
Now that Kuroki's robots are famous, he spends a lot
of his time writing papers and preparing presentations.
But the best part of his job, he says, is developing new
motion-control technologies for his robots.
As you might expect of a top engineer at the world's
preeminent consumer electronics company, Kuroki
surrounds himself with gadgets. In his Yokohama home,
he's got a high-definition TV, a DVD player, a
PlayStation, a Walkman, and a camcorder, but,
unfortunately, no entertainment robot. Still, every
summer he rents one and takes it home, he says, for
evaluation. Or maybe he just does it for the fun of it.