Elsewhere in this issue, we feature 10 engineers who
are doing some very cool work [see "Dream
Jobs 2004"]. Many of these folks started
off studying and working in a traditional engineering
discipline before landing in their chosen careers.
Increasingly, though, engineering schools are offering
specialized programs that aim to give students a head
start down these less traveled roads of engineering.
This month, we look at engineering programs that are
teaching the technology of creating entertainment. Their
rationale is obvious: popular amusements and hobbies,
from movies to computer games to sports events, are
becoming more and more technologically sophisticated,
and they demand new generations of engineers who know
how to build them. Then, too, the prospect of dreaming
up new ways for people to have fun appeals to many
students; at a time when engineering enrollments are
flagging, such programs help draw students in.
Sin City Goes High-Tech: A new engineering
program at the University of Nevada, Las Vegas, teaches
students how to design theme parks, theatrical
productions, and other sophisticated amusements.
The newly created Entertainment Engineering and
Technology program at the University of Nevada, Las
Vegas (UNLV), for example, is looking at how to engineer
theme parks, theatrical productions, sports events, and
other large-scale entertainment. Another program, at the
DigiPen Institute of Technology in Redmond, Wash., is
entirely devoted to teaching computer game making and
animation. Of course, they're not the only ones mining
this popular and lucrative vein; for a list of other
schools that offer degrees in some aspect of
entertainment engineering, see "Entertainment and Engineering: Where
to Study."
Engineering "The Strip"
From pyrotechnics to virtual reality, the biggest
shows in Las Vegas rely on engineers. UNLV's
Entertainment Engineering and Technology program is
teaching engineering students how to apply their
imagination, as well as their technical know-how, to
designing these lavish spectacles.
One purpose of the program, says Darrell W. Pepper,
dean of UNLV's engineering school (currently on leave as
a Congressional Fellow in Washington, D.C.), is to help
students find their way into this kind of "dream
career." Another goal, he says, is to "develop
state-of-the-art entertainment design, assisting with
the introduction and improvement of innovative
technology into [a company's] mainstream operations
through partnerships and collaborations."
The program, developed jointly by the colleges of
engineering and fine arts, thus stresses an
interdisciplinary approach. The curriculum ranges from
mechanical and civil engineering to art and
architecture, with faculty drawn from engineering, arts,
business, and hotel administration. Also on hand to help
design courses is Entertainment Engineering Inc., in
Burbank, Calif., which has produced a number of shows
and rides in Vegas.
The demand is high for such expertise, Pepper says.
"Entertainment is escalating upward in technological
sophistication. Look at the movies now being made, as
well as the PC games, theme rides, and rock concerts."
In total, it's a multibillion-dollar industry.
In the theme park business, for example, there's
fierce competition among companies like Universal
Studios, Six Flags, and Disney to see who can design the
coolest, most technologically sophisticated rides. In
Las Vegas, too, elaborate rides and theatrical
productions are found in hotels around town, from the
Pirate Ship show at the Treasure Island hotel to the
Star Trek Experience at the Las Vegas Hilton. To date,
much of the development of the Vegas installations has
been done by companies outside Nevada. The idea of
incubating some home-grown talent helped spark the UNLV program.
Since 2001, students have been able to pursue the
Entertainment Engineering coursework to fulfill a minor
degree; starting next fall, an undergraduate degree will
be offered. The construction technologies courses, for
example, focus on creating the high-tech facilities that
can support Vegas-style productions. An engineering
student might study advanced materials that could be
used in such productions. Robotics and animatronics,
used to bring many Vegas shows' characters to life, are
another area of study.
Students get a taste of entrepreneurship through the
E-Club, a campus group that seeks to exploit the
commercial potential of the entertainment engineers'
senior design projects. Time is also set aside for
exploring the world beyond the show makers on the Vegas
strip. At a recent community outreach event,
entertainment engineering majors worked with high school
seniors to design robotic dogs using the Lego Mindstorms
Robotics Invention System.
Pepper expects graduates to have no problem finding
jobs. "Every company that we've talked to...has
basically said, 'If UNLV had students with experience in
this field, we'd grab them in an instant.' "
Serious Play
With the video game industry bringing in more than US
$10 billion per year, software development companies are
racing to keep up with demand. That means they need
talented programmers who have both the technical chops
and the spark of video game aficionados.
At DigiPen Institute of Technology, game making is a
way of life. Founded in 1988, DigiPen now offers degrees
in real-time interactive simulation, computer
engineering, and three-dimensional computer animation.
DigiPen classroom
But be warned: it's not all fun and games. "The
biggest misconception about DigiPen is that it is a game
design school," says its chief operating officer, Jason
Chu. "DigiPen's real-time interactive simulation program
involves basic math and science topics, such as
calculus, finite elements, differential equations,
wavelets, data structures, artificial intelligence, and
ray tracing." Beyond just technical skills, students
also learn how to perform in teams, design projects, and
produce on a schedule.
Situated in the leafy burg of Redmond, Wash., next
door to Nintendo of America and down the street from
Microsoft, DigiPen very much resembles what one might
imagine a game university to be. Clusters of Mohawked
and baggy-jeaned students hang outside playing Hacky
Sack. A library bulges with back issues of gaming
magazines. A lunchroom bleeps with the sounds of arcade
machines.
During their first year, students learn the basics of
writing a game design document—the industry bible for
such a project—and create their own text-based and
puzzle games. In subsequent years, they'll cover more
sophisticated games—from the old Mario Brothers
side-scrolling style to today's elaborate 3-D action
games. By the time they graduate, student teams will
have produced up to a half dozen games from concept to
completion.
DigiPen rounds out the hard-core coding courses with a
range of humanities classes. Even the most ardent
programmers take English, art, and sociology. These
courses, though, all bear the DigiPen imprint. A
mythology class is spun as Mythology for Game Designers.
ENG 400 means Creative Writing for Game Design.
DigiPen students have a high chance of landing a job
in the industry. According to the school, nine out of 10
graduates obtain a game-related job.
By Photo: Getty Images/Digipen