The moviegoing public loves three-dimensional
cinema. When Walt Disney released Chicken
Little in 3-D last fall, the 84 screens
that showed that version pulled in more viewers than
their 2-D brethren at a rate of three to one.
Three-dimensional technology may be the single
biggest advantage for theater owners since sound
came to the movies, because today you just can’t get
that kind of picture at home.
In the film era, the technology never became much
more than a gimmick. The quality was never all that
good, and it was expensive to produce and display.
Still, when available, it attracted moviegoers.
But digital cinema gives 3-D a chance to go
mainstream.
In the past, moviemakers delivered 3-D in one of
two ways, both of which compromised quality. In
1922, Power of
Love was the first full-length 3-D movie
that played to a paying audience. This movie used a
technique called the anaglyphic process. The method
simultaneously displays two views of the image—one
for the right eye, one for the left—using colored
filters to separate the images.
The moviegoer wears glasses with a red filter in
one lens and a blue filter in the other. This
attempt to sort out the image does a fairly
convincing job of it, but color distortion is
inevitable, and the resulting image may be fun but
far from believable. It works well enough, however,
that it has survived some 90 years; it was most
recently used for the movie Spy Kids 2.
The other popular method of producing 3-D movies
in the film world uses polarized light. Vertical
polarization of the perspective intended to be
viewed by one eye distinguishes that image from the
horizontal polarization of the other. In one
procedure, two independent projectors simultaneously
display two views of a single movie, each view
polarized according to the eye it represents. In
another technique, a single projector displays the
two eye views on a split frame, showing them through
a prism lens that superimposes the left and right
views on top of each other.
Again, moviegoers wear glasses, in this case with
lenses of different polarization. Polarized lenses
tend to darken the overall image, and aligning the
two images properly can challenge theater owners.
The digital cinema world today likewise has two
main methods of displaying movies in 3-D. Both take
advantage of the fact that Texas Instruments’
Digital Light Processing projectors can run at a
higher frame rate than film. As a result, the view
for each eye can be shown as a whole frame from a
single projector; the projector flashes the image
for one eye and then the other, back and forth,
perfectly aligned throughout.
Real D is a new company in Beverly Hills, Calif.,
with a proprietary technology that it calls a
Z-Filter. The Z-Filter mounts in front of the
projection lens and uses a liquid-crystal panel to
polarize the light output. A computer synchronizes
the switching polarity of the liquid-crystal panel
with the alternating images. Theatergoers wear
standard, inexpensive polarized glasses.
The one drawback is that the system requires a
silver screen to reflect the polarized light without
distortion. Normal movie screens have a matte or
pearlescent surface; these reflect light evenly,
avoiding the hot spots or glare common to silver
screens. Some critics insist that the silver screen
spoils the normal 2‑D experience.
Real D’s competitor is an open technology referred
to as “active glasses.” Several manufacturers of
active-glasses technology, including International
DisplayWorks, in Roseville, Calif., are promoting
this approach now that 3-D seems to be taking root.
The active-glasses system uses glasses in which each
lens is a liquid-crystal shutter. An infrared signal
sent from the projector tells the shutters when to
switch to direct the image to the appropriate eye.
Active-glasses proponents claim that the viewing
experience is more comfortable, and it doesn’t
require a special screen.
The drawback with active glasses is that the
active eyewear is more expensive and requires
theater staff to collect and wash each pair of
glasses before reusing them. And some viewers find
that rapid switching so close to their eyes is
disturbing.
The various companies are racing to promote their
systems. Both the Z-Filter and active-glasses
systems are likely to survive, with theater owners
making their choices based on their perceptions of
the tradeoffs and moviemakers distributing to both
formats. (Theoretically, the content itself should
play equally well on both systems.)
As a result, 3-D will likely become a cinema
staple. Said one 3-D developer, “After watching [a
movie] in 3-D all day in the lab, when I went to the
neighborhood theater to see it with my wife, the 2-D
was boring and…well…flat!” —R.W.