Using wavelets for compression eliminates some of the
glitches that appear in images when important data is
ignored. However, the process takes a lot of computing
power. That’s probably why it hasn’t made it into
popular consumer products, but it’s not an
insurmountable problem for high-end theater systems.
JPEG2000 also assigns more bits to the digital
representation of color, another means of improving the
image. Today’s digital cameras typically allocate 8 bits
per color, or 24 bits per pixel, to identify the color
of that pixel. JPEG2000 allocates 16 bits per color, or
48 bits per pixel, creating a much broader color
palette. The result of wavelet compression, combined
with more accurate color representation, is a typical
file size for a feature movie after JPEG2000 compression
of 300 gigabytes or less.
US $3.5 billion:estimated cost of converting 36
000 screens in United States and Canada to digital
The industry group spent much less time considering
standards for sound. They determined that, because the
bandwidth for sound is negligible as a percentage of a
movie’s total bandwidth, they could simply use standard
uncompressed CD-quality audio as represented by the Wave
digital encoding format. This audio file format,
developed by Microsoft, is common in PCs and game
software.
Having settled on the type of data movie studios would
send to exhibitors, the next challenge was to figure out
what kind of equipment would translate those bits into
images on the big screen.
With film, exhibitors have a mature, stable technology
that requires little training to use and is reasonably
easy to fix when equipment breaks down. Consequently,
problems in film projection are rare, and it’s unusual
that they interrupt more than a single showing. To
measure up, digital cinema systems had to have similar
reliability, ease of use, and limited downtime.
At a minimum, a digital cinema system requires a
digital projector and a media player. The media player
stores the movie and decrypts and then uncompresses the
digital cinema files during playback. The system also
needs to have user-programmable functions, so that
exhibitors can easily select which trailers,
advertisements, and movie files to play. Another thing:
it can’t let pirates get at the data.
The projector has to be able to take the output of the
media player and turn it into the picture that the
moviemaker intended. That is, the projector needs to
know if the picture is in CinemaScope, which is an
extended wide-screen format, or in a squarer format. It
also needs to know if the movie is to be presented in
3-D or not [see sidebar, “”]. And it has to add forensic
data that, though invisible to the moviegoer, will
disclose the time and place of the movie’s showing if a
video-camera-wielding pirate captures the images.
That’s the minimum. But in today’s world, a
single-screen theater is rare. In modern multiplexes,
exhibitors play movies on multiple screens and move them
from auditorium to auditorium while trying to match
seating counts to demand. To operate in a multiplex, the
digital cinema media players must be networked with a
central management server [see diagram, “Following the Bits”].
This networked system allows exhibitors
to move titles between screens within
the multiplex and enables third-party
support companies to remotely monitor and
troubleshoot the system.
After Digital Cinema Initiatives released the first
digital cinema specifications in the summer of 2005, a
few companies began marketing tools to equip
multiplexes. Access Integrated Technologies, Dolby
Laboratories, Doremi Labs, Eastman Kodak, NEC, and
QuVIS, which had each already started manufacturing
digital cinema equipment, introduced upgrades to comply
with the new specification.
All systems included provisions for networked control
and management of the screens, to allow theater managers
to schedule movies and to start and stop shows in one
auditorium from any other auditorium in the complex. All
but the NEC systems, however, lacked a central library
server to allow flexible programming of movies into any
of multiple auditoriums. And all would work only if a
theater complex installed the same brand of equipment
for every screen.
In late 2005, two companies—Christie Digital Systems,
in Cypress, Calif., and Access Integrated Technologies,
in Morristown, N.J.—jointly developed a central library
management system. So far, this is the only system
designed to allow theater owners to purchase media
players and projectors from multiple manufacturers.
Christie or AccessIT can build the library server on
Windows or Linux-based servers from Compaq, Dell, and
Stratus. Media players might come from Dolby, Doremi,
Kodak, or QuVIS. The ability to choose adds flexibility
and competition that lowers prices. All four players can
use the same digital files, removing the biggest
headache for the movie studios.
Throughout the development of digital cinema, the
industry has been paying a lot of attention to the
digital cinema projector. The projector is central to
the whole system and has the biggest effect on picture
quality. Today’s typical projector uses DLP chips, a
technology also used in high-end home projection TVs.
DLP chips modulate light by bouncing it off arrays of
micromirrors, one array each for the red, green, and
blue components of a video picture [see “Goodbye, CRT,”
IEEE Spectrum, November].
TI’s DLP Cinema, designed for the commercial market,
uses 2 million micromirrors on each chip to produce 2048
lines of horizontal resolution. Home sets typically
contain 1 million mirrors and project 1280 lines of
resolution; they have less contrast than the
cinema-grade chips.
The 2 million–mirror, 2048-line theater system is the
pixel equivalent of what the eye can see in 35-mm
celluloid film projected from a pristine print by a
well-maintained film projector, as verified by ordinary
viewers as well as Hollywood’s “golden eyes.” A small
number of theaters across the globe have successfully
used DLP Cinema for five years without significant
problems, proving the reliability of the technology.
Now developing even higher-resolution, 4096-line (4K)
projectors, JVC, NTT, and Sony are using liquid crystal
on silicon (LCOS) technology, which is also in sets sold
for home use. LCOS devices use digital memory cells in a
densely packed array. The memory cells cause the liquid
crystals to twist and, like a window blind, change the
amount of light reflected, from pure white to black.
LCOS devices are undeniably promising but still untested
in the commercial cinema market.
The two projection technologies also differ in their
ability to display 3-D movies. In this area, DLP has the
advantage. Current LCOS systems cannot display 3-D very
well because of the higher frame rates required,
removing one of the advantages digital cinema has over film.