There's a moment in my book Masters of Doom
when a teenage John Carmack, future code warrior of the
seminal computer games Doom and Quake, watches a
television episode of "Star Trek: The Next Generation"
with profound interest.
PHOTO: GREGG SEGAL
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LAB TESTED: Shankar puts a premium on real science: "The
only thing we fudge is time."
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"Star Trek" holds a sacred place in the geek
pantheon, and Carmack instinctively locks in on the
show's depiction of the Holodeck: a virtual world barely
distinguishable from reality. The Holodeck would become
not only a paradigm of gaming for Carmack and a legion
of coders but an example of how the make-believe science
of Hollywood feeds the technology of today.
In a serendipitous twist of fate, I am experiencing
the interaction between technology and Hollywood
firsthand. Last year, Naren Shankar, an executive
producer of the hit TV forensic science show, "CSI:
Crime Scene Investigation," began developing Masters of Doom
into a movie for Showtime, a U.S. cable channel.
(Shankar also knows all about the Holodeck, having been
a writer and science consultant on "Star Trek: The Next
Generation.")
Shankar, who holds a Ph.D. in applied physics and
electrical engineering from Cornell University, in
Ithaca, N.Y., had read IEEE Spectrum's review of my book
[May 2003] and connected with the depiction of games
technology and its surrounding culture. Shankar's
journey, from engineering school to Hollywood,
demonstrates how close the link between science and
entertainment can be. As he says, "Engineering is as
creative as music and art—it's just a different part of
the brain you're exercising."
Like a lot of engineers, Shankar came to his
discipline after a childhood immersed in sci-fi books
and shows such as "Star Trek." "Every kid wants a phaser
and a tricorder," Shankar says. "When you look at these
things, you say, 'Hey, maybe I can build that.' The
science-fiction interest drove my interest going into
science. When you talk to engineers, they often share
that common background."
After programming his own computer games in high
school, Shankar enrolled at Cornell to study applied and
engineering physics with a concentration in nuclear
engineering. Signing on for graduate school, he spent
what he calls "serious time" in the lab, building laser
diodes and semiconductor lasers. Shankar became
particularly entranced with display technology, and
wrote his thesis on fiber-optic switches using
liquid-crystal devices. "Display technology is how
information gets from a computer to a person," he says.
"It goes beyond the purely scientific to entertainment
and media and film."
By the time he completed his doctorate in 1990,
Shankar realized that his passion for entertainment
outweighed his stamina for lab work. A couple of friends
were already plying their trade as screenwriters, so he
packed his car in upstate New York and hit the road for
Los Angeles. It didn't take long for his childhood
interest in science fiction to come full circle. After
writing a sample script on spec, Shankar got his first
break as an intern for "Star Trek: The Next Generation."
And he soon found the perfect way to combine his love of
engineering and entertainment: he became the show's
science consultant.
Today such a position, in which an expert helps
research and maintain scientific accuracy on a show, is
more commonplace. But back then, even for a nerd-loved
show like "Star Trek," employing a full-time science
consultant represented something new. "Star Trek"
creator Gene Roddenberry "insisted on having a better
grounding in actual science on ['The Next Generation']
than the original series had," Shankar explains.
Having a science expert on hand, however, doesn't
mean ensuring that the matter transporter, for example,
is plausible. "They were more interested in maintaining
consistency with the fake science of 'Star Trek' than
with real science," says Shankar. Ultimately, a science
consultant serves the script, not the textbooks.
"The job is to enable writers to do what they want to
do dramatically," Shankar says, "but to describe it in
ways that sound scientifically accurate." That could be
as simple as using the word velocity in a scene
instead of speed. But sometimes
Shankar was able to incorporate some academic research.
While Shankar was at Cornell, for example, his thesis
advisor, Clifford R. Pollock, had explored solitons,
waves that don't disperse as they travel. The science
was just the thing for an episode of "The Next
Generation." "I used it to propel a surfboard-type
spaceship," says Shankar, and he later included an
homage to his advisor, too: "I put Pollock's name in
another episode by naming a character after him."
After staying on at "The Next Generation" for three
years as a story editor and staff writer, and a stint on
"Farscape," a science-fiction show he describes as
"fantasy opera," Shankar landed at a show with one of
the most realistic depictions of science yet, "CSI" [see
photo, "On the
Set"]. Following the action adventures of a
group of crime scene investigators in Las Vegas, "CSI"
employs two full-time dedicated researchers to ensure
the accuracy of the show's forensic science. Unlike
"Star Trek," Shankar says, "CSI" is all about
authenticity.
In the past, "you could fake the viewer out," he
says, "but when you're talking about real cases and real
crime-fighting techniques, it's way more interesting
when what you're showing is real. We try to be
absolutely rigorous with the science. The only thing we
fudge is time."
One episode features the DeltaSphere 3000, a
three-dimensional laser scanner produced by the Chapel
Hill, N.C.based start-up 3rdTech Inc. Researchers for
"CSI" saw the product at a trade show and used it in an
episode in which the investigators do a 3-D scan of a
crime scene. Doug Schiff, the company's vice president,
says the benefit is more than product placement. "It
shows that the technology is not just blue sky," he
says, "but actually real, and of real use."
Shankar, who's now finishing the script for Masters of Doom
while he continues work on "CSI," is excited to marry
entertainment with the world of software engineering.
"We find ways every week on 'CSI' to make scientific
discovery visually interesting," he says. "That's part
of what I'm hoping to bring to Masters of Doom."
I, for one, am looking forward to it.