Image: Media Molecule
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A screenshot from LittleBigPlanet for the Sony
Playstation 3 shows gaming's twist on
user-generated content.
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So we've heard the impressive numbers. Video game
sales rose 6 percent last year to hit $7.4 billion in
the United States alone. But there's just one problem:
despite the ubiquity, the medium of video games has been
largely impersonal.
Here's what I mean: we can personalize every other
medium. Text isn't read-only; we can write it. We don't
simply look at photographs; we take them. Same with
movies and music. There is the capacity to be engaged as
creators. And it's this potential for participation,
whether we exercise it or not, that makes media so
compelling. Harry
Potter started with J.K. Rowling scribbling
notes in a café. If she can do this, maybe you can, too.
But what about video games? I can't think of any other
medium that has been so stubbornly—and somewhat
surprisingly—closed. The arcade and console games that
spawned the industry were fortressed. It took
enterprising geeks to stage a participatory mutiny and
bring down the walls. They hacked into computer games
and modified them. They coded their own homebrewed
titles on Apple IIs and PCs. But the video game industry
at large went chugging along without them, and the
garage-band gamer culture remained relegated to the
computer underground.
After recently spending a week in Santa Monica,
Calif., looking at the new titles at the annual E3
convention, however, one thing is clear: Video games are
finally getting personal. Innovations in both digital
distribution and content-creation tools are putting the
power of participation into the hands of ordinary gamers
like never before. At best, this empowerment will put
this medium right in line with the others and make it
truly mainstream.
The expansion of content-creation tools is the most
exciting development I've seen in the industry in years.
Now, of course, PC gamers have been hip to content
creation since the days of Doom. But, as I've pointed
out in Spectrum's
Sandbox
blogs, console makers have let their
proprietary concerns keep the mods at bay. But no more.
Sony made the rather stunning—and widely
overlooked—announcement that they will allow for
user-created mods on the console version of the upcoming
shooter Unreal Tournament III. That's a huge deal,
because it represents the first time that one of the
consoles has opened up the game field to content made by
gamers. At E3, Microsoft also demoed a new feature in
Halo 3 that allows players to make swift and
sophisticated recordings—films—of their online
multiplayer contests. And Nintendo will be selling
homemade games via the Wii's digital delivery service.
User-made mods have fueled the success of franchises
such as Doom, Quake, and Half-Life, and have paved the
way for players to use game engines as animation tools
(sometimes called Machinima). Credit Sony with having
the most innovation in this area. As the company
struggles with its decision to include the costly
Blu-ray drive in the PlayStation 3, there's a new
emphasis on engaging both players and engineers in the
culture and business of game development.
In my blog, I wrote about LittleBigPlanet
—a wildly inventive PlayStation 3 title that lets
players design and share their own game levels on the
fly. When I was interviewing one of LBP's developers at
E3, he said his motivation for making the game was to
emulate the joy of creating music. LBP pulls this off in
spades; it's like a do-it-yourself Mario game for the
21st century. Another similar title coming (hopefully)
next year is Spore, the world-simulation game from Will
Wright. In Spore, gamers will breed and nurture a new
life-form on a unique planet. Players can then visit one
another's worlds, checking out the creatures as
neighbors might stroll through one another's gardens.
What's happening here? Again, games are getting
personal. They're not impersonal experiences that we
merely consume; they're personal creations we design and
share—like books, home videos, music, or movies.
YouTube for gamers. MySpace for the Halo crowd. Imagine
music without raw upstarts like Nirvana or Public Enemy,
or film without a Spike Lee or Quentin Tarantino coming
out of left field. For the game industry to mature, we
need the indie, out-there, rebellious party crashers.
But it's one thing to engage users creatively and
another to give their creations a platform. Now that's
happening, too. I'm thinking specifically of Microsoft's
Xbox Live Arcade, the online distribution service, and
Sony's own online service, which includes the virtual
world Home as well as downloadable games. Microsoft,
Sony, and Nintendo are realizing the power of
user-generated goods—and the punk-rock potential of the
gaming underground. The games cost at least 20 percent
less than a retail title does and can be made for six
figures, versus the several millions of so-called AAA
titles. By making them available through the online
networks, Sony and Microsoft have little risk and a big
potential payoff.
Now we're seeing titles like Geometry Wars, a sleeper
hit on Xbox Live, which was created for relative pennies
but made a huge splash. At E3, I had a look at a game
called Everyday Shooter, an arty Asteroids riff made by
an earnest and talented young designer named Jonathan
Mak. Everyday Shooter is a beautiful game to hear and
play, something, like LittleBigPlanet, that's inspired
by the joy of creating music but executed as a sweeping
and visceral action arcade game. Mak made the game
himself and got noticed by Sony at a game-design
conference for indie developers. Now he has a
distribution deal and a huge foot in the door. Kudos to
him, and to Sony for giving little-guy gamers a shot.
So, the medium of games is opening up. The walls are
coming down. Innovation is accessible. If you look back
at the history of the game industry, all the titles we
know and love came from the hearts and minds of a small
group of players, or just one person: Doom,
Civilization, SimCity. Those titles rose from the
underworld because anyone who wished to program their
own game on a PC could. Now, as consoles lower their
gates, the next great game developers are about to crash
through.