Photo: David Stuart; Retouching: Smalldog
Imageworks
|
There are two
ways to tell the tale of one Sarah K. Dye,
who lived through the Union Army's siege of Atlanta in
the summer of 1864. One is to set up a plaque that
narrates how she lost her infant son to disease and
carried his body through Union lines during an artillery
exchange, to reach Oakland Cemetery and bury him there.
The other is to show her doing it.
You'd be in the cemetery, just as it is today, but it
would be overlaid with the sounds and sights of long
ago. A headset as comfortable and fashionable as
sunglasses would use tiny lasers to paint
high-definition images on your retina—virtual images
that would blend seamlessly with those from your
surroundings. If you timed things perfectly by coming at
twilight, you'd see flashes from the Union artillery on
the horizon and a moment later hear shells flying
overhead. Dye's shadowy figure would steal across the
cemetery in perfect alignment with the ground, because
the headset's differential GPS, combined with inertial
and optical systems, would determine your position to
within millimeters and the angle of your view to within
arc seconds.
That absorbing way
of telling a story is called augmented
reality, or AR. It promises to transform the way we
perceive our world, much as hyperlinks and browsers have
already begun to change the way we read. Today we can
click on hyperlinks in text to open new vistas of print,
audio, and video media. A decade from now—if the
technical problems can be solved—we will be able to use
marked objects in our physical environment to guide us
through rich, vivid, and gripping worlds of historical
information and experience.
The technology is not yet able to show Dye in action.
Even so, there is quite a lot we can do with the tools
at our disposal. As with any new medium, there are ways
not only of covering weaknesses but even of turning them
into strengths—motion pictures can break free of linear
narration with flashbacks; radio can use background
noises, such as the sound of the whistling wind, to
rivet the listener's attention.
Along with our students, we are now trying to pull off
such tricks in our project at the Oakland Cemetery in
Atlanta. For the past six years, we have held classes in
AR design at the Georgia Institute of Technology, and
for the past three we have asked our students to explore
the history and drama of the site. We have distilled
many ideas generated in our classes to create a
prototype called the Voices of Oakland, an audio-only
tour in which the visitor walks among the graves and
meets three figures in Atlanta's history. By using
professional actors to play the ghosts and by
integrating some dramatic sound effects (gunshots and
explosions during the Civil War vignettes), we made the
tour engaging while keeping the visitors' attention
focused on the surrounding physical space.
We hope to be able to enhance the tour, not only by
adding visual effects but also by extending its range to
neighboring sites, indoors and out. After you've relived
scenes of departed characters in the cemetery, you might
stroll along Auburn Avenue and enter the former site of
the Ebenezer Baptist Church. Inside, embedded GPS
transceivers would allow the GPS to continue tracking
you, even as you viewed a virtual Reverend Martin Luther
King Jr. delivering a sermon to a virtual congregation,
re-creating what actually happened on that spot in the
1960s. Whole chapters of the history of Atlanta, from
the Civil War to the civil rights era, could be
presented that way, as interactive tours and virtual
dramas. Even the most fidgety student probably would not
get bored.