PHOTO: IAN KELTIE
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Invention is Doug Hall’s life. In his teens he created
and sold magic and juggling kits, and today he is
familiar to millions of viewers in the United States as
an acerbic judge on the reality TV show “American
Inventor”—think “American Idol” but with struggling
inventors instead of wannabe pop stars—which recently
ended its first season. But in between his teen hustle
and his stint on TV, Hall established himself as an
innovation guru and in 1990 founded the Eureka! Ranch,
in Cincinnati.
Eureka! Ranch works with companies to develop new
products, and it counts such major corporations as Ford
Motor Co. and Johnson & Johnson among its clients.
While the ranch refuses to discuss specific products
that it has helped develop, it claims that the average
U.S. home uses 18 products or services either invented
or improved by its employees. Hall has also authored the
Jump
Start series of books, aimed at innovators.
IEEE Spectrum Senior Associate Editor Stephen Cass talked
with Hall about what it takes to stay on top of the
invention game.
After your teenage
entrepreneurship, you got a chemical engineering
degree. How did you go from there to helping
blue-chip companies be more creative?
I worked for Procter & Gamble as an engineer for a
summer and realized that pulp digesters were not my
future! I got into the company’s brand management group,
and I worked there for 10 years. My technical degree was
a huge help, because I could serve as an interface
between the production people and the sales and
marketing people. As a result, I ended up creating the
Procter & Gamble Invention Team, where we did
product development, packaging, and market positioning
all at the same time. So I ended up becoming an
inventor—not just of products but of marketing ideas,
too, because often marketing ideas have consequence for
the product and the brand.
What should engineers
developing products know about marketing?
There are three laws of what I call marketing physics,
three things that matter. The first is “overt benefit,”
which, in a consumer’s words, is “What’s in it for me?”
The second is “real reason to believe,” which translates
to “Why should I believe you?” And the third is
“dramatic difference,” or “Why should I care?” The
classic mistake that engineers make is to talk about
features, not benefits. Engineers will talk about the
technology and assume that people will know why it’s
important and believe that it works. But it doesn’t work
that way. The job of marketing is to communicate the
wonders of the product or service in a way that
consumers can understand. It’s not very difficult—it’s
trivial compared to the technology stuff. But inventors
need to have absolute clarity about what their message
is: what’s the benefit, what’s the reason to believe,
what’s the dramatic difference. And if you’re not
dramatically different, give it up. You have a
commodity, and you’re going to sell it for commodity prices.
What else trips up inventors?
Lack of flexibility—you’ve got to be flexible, got to
be willing to see a flaw and fix it. Lack of honesty,
too—you’ve got to have some people who are willing to
tell you the truth, the whole truth and nothing but the
truth, because people get into delusion land. I saw it
on “American Inventor,” and you can see in corporate
offices where you talk to somebody—they’ve been working
on a project for nine months—and you shake your head
because they’re obviously wasting their time. But they
can’t see it. To use the classic phrase, “You got to
know when to hold them, know when to fold them.”