The beauty of three-dimensional graphics packages used by engineers and
scientists is that a viewer can not only see an image in depth from
different angles but can also manipulate it with software. The resolution
of the image, however, is limited to the resolution of the graphics
program, or of the screen on which the graphics are viewed, which is
typically megapixels at most. Holograms, on the other hand, can contain
terapixels of data and are inherently 3-D. But because these holographic
images are fixed in the holographic film, the viewer cannot manipulate the
image or interact with it, except to view it from different angles.
Image: Bauhaus University
But now, a research group at the Bauhaus University in Weimar, Germany,
has developed a method for combining the interactivity of computer
graphics with the data richness of the hologram by superimposing the
holographic image and the 3-D graphics image.
To understand how the Bauhaus University's method works, consider how a
hologram is made and how it re-creates a 3-D image of an object. To make a
hologram, laser light is split into two light waves that are initially in
phase. One of the waves illuminates the object to be imaged, and the light
reflected from the object travels to a holographic film. The second light
wave, the reference wave, falls directly onto the film. Because the
distance that the first light wave travels varies according to where it
strikes the object, it will generally arrive at the film out of phase with
the reference wave. The amount by which it is out of phase depends
precisely on where it strikes the object.
The two out-of-phase light waves create an interference pattern on the
film. And this interference pattern contains all of the information needed
to re-create a high-resolution image of the object when a third light wave
strikes the hologram at the same angle as the reference wave that helped
to create it. In most holograms, white light, typically from a halogen
bulb, rather than laser light, is used to re-create the image.
To create the superposition of the two images, the Bauhaus University
researchers mainly use three pieces of equipment: an autostereoscopic
display, which allows viewing of 3-D graphics without the use of special
glasses; a white-light hologram; and a digital projector, such as one used
to display presentations stored on a computer onto a large screen.
The autostereoscopic display shows images of 3-D graphics through a
plastic sheet of tiny lenses that direct a different image to each eye.
The holographic film is directly attached to the front of the display
screen. When the digital projector illuminates the hologram, the
re-created 3-D images from the hologram and the display appear to the
viewer in the same volume of space.
But the technique would be of little use, says project leader Oliver
Bimber, a junior professor at Bauhaus University, if it only projected the
total holographic image on top of the 3-D graphics image, because the
holographic image would simply overpower its 3-D graphics counterpart.
The power of the technique, he says, comes from the ability to control the
direction and intensity of the light from the digital projector, and thus
to control which parts of the hologram are re-created and which are not.
So if a paleontologist is viewing the graphical image of a dinosaur's soft
tissue inside its skull, the digital projector illuminates only those
parts of the hologram that do not cover up the soft tissue. If the
position of the tissue is shifted, the system automatically adjusts which
parts of the hologram the projector lights up [see image].
In this way a researcher can use the very high-resolution information
contained in a hologram to help create a 3-D model of soft tissue produced
by computer graphics. In the example here of the dinosaur skull, the
paleontologist needs to see the fine details of the bone structure to find
where the muscles were attached. And so far, says Bimber, such resolution
is not possible with conventional autostereoscopic 3-D displays. So
paleontologists have to work with physical fossils instead.
Bimber sees other applications as well. He and his research team are
working with DaimlerChrysler AG, Stuttgart, Germany, to apply the
technique to the design of cars.